The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary Education

Q3 Social Sciences Education Research International Pub Date : 2022-12-29 DOI:10.1155/2022/4811544
D. Sulisworo, V. Erviana, Bambang Robiin, Yovi Sepriansyah, A. Soleh
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引用次数: 1

Abstract

Technology development promotes different learning strategies for varying levels of education. This technology provides opportunities for more engaging learning and encourages motivation to understand concepts and values. This research focuses on the development of 3D virtual reality (VR), which explains the living environment, especially animals, in the original habitat in the context of elementary school learning. This VR application is called Zoo-VR, which can be used in various learning models to achieve learning competencies. Zoo-VR includes 30 types of animals with their original sounds and explanations in audio and text form. The animals move freely in their habitat according to natural conditions. Users can move from one place to another, approach particular objects, and run virtual menus using programs installed on Oculus. The feasibility of Zoo-VR is reviewed from the perception of teachers and students after using it. The snowball effect interview model measured the perceptions of teachers and students. The teacher’s experience is observed in four aspects of the experience: conformity with the subject matter, feasible learning models, competencies, and the adequacy of menus in the application. The student experience is observed in five aspects: immersion, interest, the comfort of the tool, intention to share, and practicality of existing features. This experience gives the basis for a broader analyzing the use of Zoo-VR both in and outside the classroom. The results of the review and observation explain that Zoo-VR is feasible to apply to real learning situations. The challenge of Zoo-VR is integrating this application with learning objectives on various subjects. However, the result from the limited number of participants cannot be applied to generalize comprehensively. Studies on the application of Zoo-VR to actual learning conditions need to be carried out to reveal the real potential of VR.
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虚拟实境3D在小学教育中提升环保意识的可行性
技术的发展促进了不同教育水平的不同学习策略。这种技术为更有吸引力的学习提供了机会,并鼓励理解概念和价值观的动机。本研究聚焦于3D虚拟现实(VR)的发展,在小学学习的背景下,解释原始栖息地的生活环境,特别是动物。这款VR应用叫做Zoo-VR,可以在各种学习模式中使用,实现学习能力。Zoo-VR包括30种动物的原始声音和音频和文字形式的解释。动物根据自然条件在栖息地自由活动。用户可以从一个地方移动到另一个地方,接近特定的物体,并使用安装在Oculus上的程序运行虚拟菜单。从教师和学生使用后的感受来评价Zoo-VR的可行性。雪球效应访谈模型测量了教师和学生的认知。教师的体验表现在四个方面:与主题的契合性、学习模式的可行性、能力、应用菜单的充分性。从五个方面观察学生的体验:沉浸感、兴趣、工具的舒适度、分享的意愿和现有功能的实用性。这一体验为更广泛地分析Zoo-VR在课堂内外的使用提供了基础。回顾和观察的结果说明,Zoo-VR应用于真实学习情境是可行的。Zoo-VR面临的挑战是将这个应用程序与各种主题的学习目标相结合。然而,有限的参与者数量的结果不能应用于全面的推广。需要对Zoo-VR在实际学习条件中的应用进行研究,以揭示VR的真正潜力。
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来源期刊
Education Research International
Education Research International EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.70
自引率
0.00%
发文量
212
审稿时长
21 weeks
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