Teka-Teki Silang dan Video Animasi Meningkatkan Pengetahuan Gizi Seimbang pada Anak Usia Sekolah

Andita Arifianita Putri, Utami Wahyuningsih, Nur Intania Sofianita, Iin Fatmawati
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Abstract

Nutritional problems in school-age children can occur because of less knowledge. School-age period is the right time for provide nutrition education. Nutrition education needs the interesting and fun media to make it easier to understand, such as crossword puzzles and animation videos. This study aims is to determine the influence of nutrition education with crossword puzzles and animation videos on balanced nutrition knowledge in school-age children. The methods that used is a quasi-experimental with a pretest and posttest group design. The 54 students aged 10 to 12 from fifth graders were selected by stratified random sampling and divided into two media groups. The statistical tests utilized are the independent and paired sample t-tests. The majority of responders were male (63%) and 11 years old (79.6%). The results showed that there were differences in the influence of nutrition education before and after being given crossword puzzles (p = 0.003) and animation video (p = 0.000) on balanced nutrition knowledge. The results also showed that there was no difference in the effectiveness of nutrition education between crossword puzzles and animated videos on balanced nutrition knowledge (p = 0.987). Crossword puzzles and animation videos have an impact for given balanced nutrition education on school-aged children. Animation videos is more effective in increasing balanced nutrition knowledge on school-age children compared to crossword puzzles. It is recommended that the government and schools implement nutrition education initiatives using engaging and entertaining media, such as animation videos.
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学龄儿童的营养问题可能因为缺乏知识而发生。学龄期是提供营养教育的最佳时期。营养教育需要有趣和有趣的媒体,使其更容易理解,如填字游戏和动画视频。本研究旨在探讨填字游戏及动画影片的营养教育对学龄儿童均衡营养知识的影响。使用的方法是准实验的前测和后测组设计。采用分层随机抽样的方法,将54名10 ~ 12岁的五年级学生分为两个媒体组。使用的统计检验是独立和配对样本t检验。大多数应答者为男性(63%)和11岁(79.6%)。结果显示,填字游戏前后的营养教育(p = 0.003)和动画视频(p = 0.000)对均衡营养知识的影响存在差异。填字游戏与动画视频对均衡营养知识的教育效果差异无统计学意义(p = 0.987)。填字游戏和动画视频对给予学龄儿童均衡营养教育有影响。与填字游戏相比,动画视频在增加学龄儿童均衡营养知识方面更有效。建议政府和学校利用吸引人的娱乐媒体,如动画视频,实施营养教育倡议。
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CiteScore
2.70
自引率
0.00%
发文量
16
审稿时长
8 weeks
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