Metamaterial Textures

A. Ion, Róbert Kovács, Oliver S. Schneider, Pedro Lopes, Patrick Baudisch
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引用次数: 57

Abstract

We present metamaterial textures---3D printed surface geometries that can perform a controlled transition between two or more textures. Metamaterial textures are integrated into 3D printed objects and allow designing how the object interacts with the environment and the user's tactile sense. Inspired by foldable paper sheets ("origami") and surface wrinkling, our 3D printed metamaterial textures consist of a grid of cells that fold when compressed by an external global force. Unlike origami, however, metamaterial textures offer full control over the transformation, such as in between states and sequence of actuation. This allows for integrating multiple textures and makes them useful, e.g., for exploring parameters in the rapid prototyping of textures. Metamaterial textures are also robust enough to allow the resulting objects to be grasped, pushed, or stood on. This allows us to make objects, such as a shoe sole that transforms from flat to treaded, a textured door handle that provides tactile feedback to visually impaired users, and a configurable bicycle grip. We present an editor assists users in creating metamaterial textures interactively by arranging cells, applying forces, and previewing their deformation.
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超材料的纹理
我们提出了超材料纹理-3D打印表面几何形状,可以在两个或多个纹理之间执行受控过渡。超材料纹理被集成到3D打印对象中,并允许设计对象如何与环境和用户的触觉相互作用。受可折叠纸张(“折纸”)和表面褶皱的启发,我们的3D打印超材料纹理由细胞网格组成,当被外部全局力压缩时可以折叠。然而,与折纸不同的是,超材料纹理提供了对转换的完全控制,例如在状态和驱动顺序之间。这允许集成多个纹理并使它们变得有用,例如,在纹理的快速原型中探索参数。超材料纹理也足够坚固,可以让生成的物体被抓住、推或站在上面。这使我们能够制作出一些物体,比如鞋底可以从平坦变成踏面,有纹理的门把手可以为视力受损的用户提供触觉反馈,还有一个可配置的自行车把手。我们提出了一个编辑器,帮助用户在创建超材料纹理互动安排细胞,施加力,并预览他们的变形。
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