Taking the Scenic Route to 3D: Optimising Reconstruction from Moving Cameras

Oscar Alejandro Mendez Maldonado, Simon Hadfield, N. Pugeault, R. Bowden
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引用次数: 19

Abstract

Reconstruction of 3D environments is a problem that has been widely addressed in the literature. While many approaches exist to perform reconstruction, few of them take an active role in deciding where the next observations should come from. Furthermore, the problem of travelling from the camera's current position to the next, known as pathplanning, usually focuses on minimising path length. This approach is ill-suited for reconstruction applications, where learning about the environment is more valuable than speed of traversal. We present a novel Scenic Route Planner that selects paths which maximise information gain, both in terms of total map coverage and reconstruction accuracy. We also introduce a new type of collaborative behaviour into the planning stage called opportunistic collaboration, which allows sensors to switch between acting as independent Structure from Motion (SfM) agents or as a variable baseline stereo pair. We show that Scenic Planning enables similar performance to state-of-the-art batch approaches using less than 0.00027% of the possible stereo pairs (3% of the views). Comparison against length-based pathplanning approaches show that our approach produces more complete and more accurate maps with fewer frames. Finally, we demonstrate the Scenic Pathplanner's ability to generalise to live scenarios by mounting cameras on autonomous ground-based sensor platforms and exploring an environment.
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走风景路线到3D:从移动摄像机优化重建
三维环境的重建是一个在文献中被广泛讨论的问题。虽然有许多方法可以进行重建,但很少有方法在决定下一次观察的来源方面发挥积极作用。此外,从摄像机当前位置移动到下一个位置的问题,即路径规划,通常关注于最小化路径长度。这种方法不适合重建应用程序,因为在重建应用程序中,了解环境比遍历速度更有价值。我们提出了一种新颖的风景路线规划器,它可以选择在总地图覆盖和重建精度方面最大化信息增益的路径。我们还在规划阶段引入了一种新型的协作行为,称为机会协作,它允许传感器在作为独立的结构从运动(SfM)代理或作为可变基线立体对之间切换。我们表明,景观规划可以使用少于0.00027%的可能立体对(3%的视图)实现与最先进的批处理方法相似的性能。与基于长度的路径规划方法的比较表明,我们的方法可以用更少的帧生成更完整、更准确的地图。最后,我们通过在自主地面传感器平台上安装摄像头和探索环境,展示了Scenic Pathplanner归纳到现场场景的能力。
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