Simulation Game-Based Governance System Education

Q4 Business, Management and Accounting European Journal of Business Science and Technology Pub Date : 2023-04-04 DOI:10.24167/jbt.v3i1.6079
Glenn Hariyanto Putra, E. Nugroho, T. Chandrawati
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Abstract

Democratization is a process of people's participation in the country's political activities, but this process is quite difficult because the public's perception of the government tends to be negative. One way to increase public awareness about government is to use educational games such as "Governman" which teach about the government system through simulation and make players think critically and creatively. The game "Governman" is made using the waterfall method and has gone through all the stages in that method. Research has been conducted to show that this game is effective in encouraging the player's intention to learn about the government system. It is hoped that this game will be an interesting and easy-to-understand way for players to learn about the government system. Research has been conducted to evaluate the effectiveness of this game and the results show that this game has a valid correlation between Performance Expectancy, Effort Expectancy, Hedonic Motivation and Behavioral Intention. This shows that this game is effective in encouraging players' intentions to learn and understand the government system
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基于模拟游戏的治理系统教育
民主化是人民参与国家政治活动的过程,但这一过程相当困难,因为公众对政府的看法往往是负面的。提高公众对政府意识的一种方法是使用像《Governman》这样的教育性游戏,通过模拟来教授政府系统,让玩家进行批判性和创造性的思考。《Governman》便是使用瀑布方法创造的游戏,并经历了该方法的所有阶段。研究表明,这款游戏能够有效地激发玩家了解政府系统的意愿。希望这个游戏能让玩家以一种有趣和简单易懂的方式来了解政府系统。对该游戏的有效性进行了研究,结果表明该游戏在绩效预期、努力预期、享乐动机和行为意图之间存在有效的相关关系。这说明该游戏能够有效地激发玩家学习和理解政府制度的意愿
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来源期刊
European Journal of Business Science and Technology
European Journal of Business Science and Technology Business, Management and Accounting-Business and International Management
CiteScore
0.80
自引率
0.00%
发文量
7
审稿时长
18 weeks
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