The Introduction of Classic Batik Motif to the Community Through Game

IF 0.4 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS African Journal of Information Systems Pub Date : 2017-10-19 DOI:10.24167/SISFORMA.V4I1.1039
E. Purnamasari, Erdhi Widyarto, Albertus Dwiyoga Widiantoro
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引用次数: 4

Abstract

Batik is a wealth of Indonesian nation that became a cultural heritage and has been registered in the Representative of the Masterpiece of the Oral and Intangible Heritage of Humanity by UNESCO in 2009 [1]. The appearance of a variety of batik would be a pleasure for batik lovers so often used as clothing, furniture, or other equipment in everyday life. But the lack of knowledge of meaning and philosophy in batik itself so that batik is often being used indiscriminately without knowing the intentions contained in the batik itself and being a mistake in its use [2], especially classic batik is a batik that is still thick with tradition and custom philosophy in it [3]. This report contains about the introduction of classic batik motifs and philosophies that are packaged in interactive educational games. This game is made by entering the element of trivia quiz as an evaluation material and equipped with batik information that can be read repeatedly outside the gameplay so as to enrich and give better understanding of the information in the game. From the results of a survey of 50 respondents from the age range between 13 - 30 years old located in Central Java and outside Central Java, shows that this educational game about batik can make respondents become richer with knowledge about the meaning and philosophy of classical batik. In addition, respondents also want to preserve batik as a nation's wealth.
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通过游戏将经典蜡染图案引入社区
蜡染是印尼民族的财富,已成为文化遗产,并于2009年被联合国教科文组织列入《人类口头和非物质遗产代表作代表作代表》[1]。各种蜡染的出现对于蜡染爱好者来说是一种乐趣,它们经常被用作日常生活中的服装、家具或其他设备。但由于对蜡染本身的意义和哲学认识的缺乏,使得蜡染往往在不了解蜡染本身所包含的意图的情况下被胡乱使用,成为一种错误的使用方式[2],尤其是经典蜡染是一种仍然具有浓厚传统和习俗哲学的蜡染[3]。这篇报告包含了经典蜡染图案和哲学的介绍,是包装在互动教育游戏。本游戏加入了小问答的元素作为评价材料制作而成,并配有可以在游戏之外反复阅读的蜡染信息,从而丰富和更好地理解游戏中的信息。通过对中爪哇和中爪哇以外地区50名年龄在13 - 30岁之间的受访者的调查结果表明,这款关于蜡染的教育游戏可以让受访者对古典蜡染的意义和哲学有更丰富的了解。此外,受访者还希望保留蜡染作为国家财富的地位。
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来源期刊
African Journal of Information Systems
African Journal of Information Systems COMPUTER SCIENCE, INFORMATION SYSTEMS-
自引率
14.30%
发文量
0
审稿时长
30 weeks
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