Reparameterized Policy Learning for Multimodal Trajectory Optimization

Zhiao Huang, Litian Liang, Z. Ling, Xuanlin Li, Chuang Gan, H. Su
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引用次数: 1

Abstract

We investigate the challenge of parametrizing policies for reinforcement learning (RL) in high-dimensional continuous action spaces. Our objective is to develop a multimodal policy that overcomes limitations inherent in the commonly-used Gaussian parameterization. To achieve this, we propose a principled framework that models the continuous RL policy as a generative model of optimal trajectories. By conditioning the policy on a latent variable, we derive a novel variational bound as the optimization objective, which promotes exploration of the environment. We then present a practical model-based RL method, called Reparameterized Policy Gradient (RPG), which leverages the multimodal policy parameterization and learned world model to achieve strong exploration capabilities and high data efficiency. Empirical results demonstrate that our method can help agents evade local optima in tasks with dense rewards and solve challenging sparse-reward environments by incorporating an object-centric intrinsic reward. Our method consistently outperforms previous approaches across a range of tasks. Code and supplementary materials are available on the project page https://haosulab.github.io/RPG/
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多模态轨迹优化的再参数化策略学习
我们研究了在高维连续动作空间中参数化强化学习(RL)策略的挑战。我们的目标是开发一种多模态策略,克服常用高斯参数化固有的局限性。为了实现这一目标,我们提出了一个原则性框架,将连续RL策略建模为最优轨迹的生成模型。通过对潜在变量的约束,我们得到了一个新的变分界作为优化目标,从而促进了对环境的探索。然后,我们提出了一种实用的基于模型的RL方法,称为重参数化策略梯度(RPG),该方法利用多模态策略参数化和学习的世界模型来实现强大的探索能力和高数据效率。实证结果表明,我们的方法可以帮助智能体在具有密集奖励的任务中逃避局部最优,并通过结合以对象为中心的内在奖励来解决具有挑战性的稀疏奖励环境。我们的方法在一系列任务中始终优于以前的方法。代码和补充材料可在项目页面https://haosulab.github.io/RPG/上获得
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