A Glance into Virtual Reality Development Using Unity

C. Isar
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引用次数: 9

Abstract

Coming from the 2D and 3D games that everybody is very familiar with, these days the world has been taken by storm with the introduction of virtual reality technology. In this paper I covered the essence of this new empowering technology through things like: a short representative definition and classification, the hardware requirements for stepping into the VR world, and the most important aspect which is the applicability of this technology in the society that we live in. Also, the main purpose of this paper was to identify which VR game engine a beginner should be using for their first project. Through the research that has been done in this article, I come to the conclusion that the most suitable game engine in this case is Unity. To further prove my statement, I developed a small project that consists of a 3D VR maze which shows how easy it is to learn and develop using Unity.
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使用Unity进行虚拟现实开发
从大家都很熟悉的2D和3D游戏开始,如今虚拟现实技术的引入席卷了整个世界。在这篇文章中,我通过以下几个方面介绍了这种新的赋能技术的本质:一个简短的代表性定义和分类,进入VR世界的硬件要求,以及最重要的方面,即这项技术在我们所生活的社会中的适用性。此外,本文的主要目的是确定初学者应该在他们的第一个项目中使用哪种VR游戏引擎。通过本文所做的研究,我得出结论,在这种情况下最适合的游戏引擎是Unity。为了进一步证明我的观点,我开发了一个由3D VR迷宫组成的小项目,它展示了使用Unity学习和开发是多么容易。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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0.00%
发文量
17
审稿时长
8 weeks
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