{"title":"Sympathy for Pacman","authors":"M. Ruby","doi":"10.1145/2069618.2069732","DOIUrl":null,"url":null,"abstract":"Our understanding of the digital world is influenced by the interfaces that we use to access it. Traditionally, interfaces are designed to be innocuous so that we do not question the role that they play in our experience. Sympathy for Pacman, addresses both the role and the potential for interfaces. This experimental interface which requires vigorous activity to control makes the user more aware of themselves and their actions. This work addresses interaction from the perspective of fine art, giving viewers a look at how digital elements and digital space can be translated into the physical world. By creating a piece that is not strictly practical, participants are given the opportunity to consider alternative connections and understanding of digital media while questioning their relationship to it.","PeriodicalId":90479,"journal":{"name":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2011-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creativity & cognition : proceedings of the ... Creativity & Cognition Conference. Creativity & Cognition Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2069618.2069732","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
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Abstract

Our understanding of the digital world is influenced by the interfaces that we use to access it. Traditionally, interfaces are designed to be innocuous so that we do not question the role that they play in our experience. Sympathy for Pacman, addresses both the role and the potential for interfaces. This experimental interface which requires vigorous activity to control makes the user more aware of themselves and their actions. This work addresses interaction from the perspective of fine art, giving viewers a look at how digital elements and digital space can be translated into the physical world. By creating a piece that is not strictly practical, participants are given the opportunity to consider alternative connections and understanding of digital media while questioning their relationship to it.
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同情吃豆人
我们对数字世界的理解受到我们用来访问它的接口的影响。传统上,界面被设计成无害的,这样我们就不会质疑它们在我们的体验中所扮演的角色。《同情吃豆人》同时强调了角色和界面的潜力。这个实验性的界面需要剧烈的活动来控制,这让用户更加意识到自己和自己的行为。这件作品从美术的角度探讨了互动,让观众看到数字元素和数字空间是如何转化为现实世界的。通过创造一个不严格实用的作品,参与者有机会在质疑他们与数字媒体的关系的同时,考虑不同的联系和对数字媒体的理解。
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