A novel progressive refinement algorithm for full spectral rendering

Jin-Ren Chern , Chung-Ming Wang
{"title":"A novel progressive refinement algorithm for full spectral rendering","authors":"Jin-Ren Chern ,&nbsp;Chung-Ming Wang","doi":"10.1016/j.rti.2005.01.004","DOIUrl":null,"url":null,"abstract":"<div><p><span><span>This paper presents a new progressive refinement algorithm for full spectral rendering. This algorithm adopts wavelet transformation to efficient represent full spectral data. To our knowledge, this is the first approach to employing such a transformation for progressive, full spectral rendering, where the radiance calculation through multiplications of two spectral functions is computed under a wavelet basis. We implemented the proposed technique for Monte Carlo direct lighting, and divide the </span>rendering process into 9 stages (</span><em>i</em>=1–9), each of which employs the first leading <em>2<sup>i</sup></em><span> coefficients to produce progressive results. In the fourth progressive stage, our algorithm renders a spectral image<span> that is 95% similar to the final non-progressive approach but only requires less than 70% of execution time. The quality of the rendered image is visually plausible being indistinguishable to those rendered by the non-progressive method. Our algorithm demonstrates features of fast convergence and high image fidelity. It is graceful, efficient, progressive, and flexible for full spectral rendering.</span></span></p></div>","PeriodicalId":101062,"journal":{"name":"Real-Time Imaging","volume":"11 2","pages":"Pages 117-127"},"PeriodicalIF":0.0000,"publicationDate":"2005-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/j.rti.2005.01.004","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Real-Time Imaging","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1077201405000094","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

This paper presents a new progressive refinement algorithm for full spectral rendering. This algorithm adopts wavelet transformation to efficient represent full spectral data. To our knowledge, this is the first approach to employing such a transformation for progressive, full spectral rendering, where the radiance calculation through multiplications of two spectral functions is computed under a wavelet basis. We implemented the proposed technique for Monte Carlo direct lighting, and divide the rendering process into 9 stages (i=1–9), each of which employs the first leading 2i coefficients to produce progressive results. In the fourth progressive stage, our algorithm renders a spectral image that is 95% similar to the final non-progressive approach but only requires less than 70% of execution time. The quality of the rendered image is visually plausible being indistinguishable to those rendered by the non-progressive method. Our algorithm demonstrates features of fast convergence and high image fidelity. It is graceful, efficient, progressive, and flexible for full spectral rendering.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
一种新的全光谱绘制递进细化算法
提出了一种新的全光谱绘制的递进细化算法。该算法采用小波变换对全谱数据进行高效表示。据我们所知,这是采用这种变换进行渐进式全光谱渲染的第一种方法,其中通过两个光谱函数的乘法计算辐射值是在小波基础下计算的。我们为蒙特卡罗直接照明实现了所提出的技术,并将渲染过程分为9个阶段(i= 1-9),每个阶段都使用第一个领先的2i系数来产生渐进的结果。在第四个递进阶段,我们的算法呈现的光谱图像与最后的非递进方法相似95%,但只需要不到70%的执行时间。所绘制的图像的质量在视觉上是可信的,与通过非渐进方法绘制的图像无法区分。该算法具有收敛速度快、图像保真度高的特点。它是优雅的,高效的,渐进的,灵活的全光谱渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A fast impulsive noise color image filter using fuzzy metrics Least-squares smoothing of 3D digital curves Real-time segmentation of surgical instruments inside the abdominal cavity using a joint hue saturation color feature A cost-effective encryption scheme for color images Real-time acquisition of depth and color images using structured light and its application to 3D face recognition
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1