Balanced externalities and the proportional allocation of nonseparable contributions

R. Brink, Y. Chun, Yukihiko Funaki, Zhengxing Zou
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引用次数: 2

Abstract

In this paper, we study the implications of extending the balanced cost reduction property from queueing problems to general games. As a direct translation of the balanced cost reduction property, the axiom of balanced externalities for solutions of games, requires that the payoff of any player is equal to the total externality she inflicts on the other players with her presence. We show that this axiom and efficiency together characterize the Shapley value for 2-additive games. However, extending this axiom in a straightfoward way to general games is incompatible with efficiency. Keeping as close as possible to the idea behind balanced externalities, we weaken this axiom by requiring that every player’s payoff is the same fraction of its total externality inflicted on the other players. This weakening, which we call weak balanced externalities , turns out to be compatible with efficiency. More specifically, the unique efficient solution that satisfies this weaker property is the proportional allocation of nonseparable contribution (PANSC) value, which allocates the total worth proportional to the separable costs of the players. We also provide characterizations of the PANSC value using a reduced game consistency axiom.
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平衡的外部性和不可分贡献的比例分配
本文研究了将排队问题的平衡成本降低性质推广到一般对策的意义。作为平衡成本降低属性的直接翻译,游戏解决方案的平衡外部性公理要求任何玩家的收益等于她的存在对其他玩家造成的总外部性。我们证明了这一公理和效率共同表征了2加性对策的Shapley值。然而,将这一公理直接扩展到一般游戏中与效率是不相容的。为了尽可能接近平衡外部性背后的理念,我们削弱了这一公理,要求每个玩家的收益是其对其他玩家造成的外部性总量的相同比例。这种弱化——我们称之为弱平衡外部性——与效率是相容的。更具体地说,满足这一较弱性质的唯一有效解是不可分贡献值的比例分配(PANSC)值,它按参与者的可分成本比例分配总价值。我们还使用简化的博弈一致性公理提供了PANSC值的表征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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