Using region-of-interest for quality evaluation of DIBR-based view synthesis methods

Andrei I. Purica, G. Valenzise, B. Pesquet-Popescu, F. Dufaux
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引用次数: 2

Abstract

As 3D media became more and more popular over the last years, new technologies are needed in the transmission, compression and creation of 3D content. One of the most commonly used techniques for aiding with the compression and creation of 3D content is known as view synthesis. The most effective class of view synthesis algorithms are using Depth-Image-Based-Rendering techniques, which use explicit scene geometry to render new views. However, these methods may produce geometrical distortions and localized artifacts which are difficult to evaluate as they are inherently different from encoding errors and they are perceived differently by human subjects. In this paper, we propose a region-of-interest evaluation technique for view synthesis based on DIBR methods. Based on the assumption that certain areas determined by the geometrical properties of the scene are prone to distortions, we select a ROI by analyzing the multiple DIBR methods together with the ground truth. The approach is tested using a subjective evaluation view synthesis database and show that our method improves the SSIM correlation with subjective scores We also test another similar method and traditional metrics.
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利用兴趣区域对基于dibr的视图综合方法进行质量评价
近年来,随着3D媒体的日益普及,3D内容的传输、压缩和制作都需要新的技术。用于帮助压缩和创建3D内容的最常用技术之一是视图合成。最有效的视图合成算法是使用基于深度图像的渲染技术,它使用显式的场景几何来渲染新的视图。然而,这些方法可能会产生几何扭曲和局部伪影,这些伪影很难评估,因为它们本质上不同于编码错误,并且它们被人类受试者感知的方式不同。本文提出了一种基于DIBR方法的兴趣区域评价技术。基于场景几何特性所决定的某些区域容易发生畸变的假设,我们通过分析多种DIBR方法并结合ground truth来选择ROI。使用主观评价视图综合数据库对该方法进行了测试,结果表明我们的方法提高了与主观得分的SSIM相关性。
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