Homm-sw: Networks-of-stories to value tangible and intangible heritage in museums

Q1 Arts and Humanities Studies in Digital Heritage Pub Date : 2013-10-01 DOI:10.1109/DigitalHeritage.2013.6744813
M. Russo, R. Ghose, M. Mattioli
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引用次数: 2

Abstract

Social inclusion, lifelong learning and the regeneration of competence networks are key processes which foster innovation. Museums may play an important role in these processes and ICT can strongly support the effectiveness of the interventions required. Among them, digital tools used to tell stories are becoming increasingly popular. Narratives in new dimensions enable the formation of personal and community identities, and the construction of meanings [1], [2]. Homm-sw supports multimedia narratives which enhance tangible and intangible heritage in education and cultural mediation, as well as in tourism. Developed by Officina Emilia (Italy) and Crafts Museum (India), the application is online at www.homm-museums-software.org. So far, it implements the engine for creating and managing the activity ‘networks-of-stories’, to create a nonlinear and open multimedia narration [3],[4]. In the last decade, digital storytelling has spread rapidly due to the growth and possibilities offered by new ICT devices [5], [6]. Together with crowd sourcing it can deepen and enrich the understanding of tangible and intangible heritage. Digital storytelling still faces some critical challenges: creation of content on tangible and intangible heritage, classification and re-use of existing documents and clips, cooperative and coordinated production of new content. Moreover, for effective exploratory paths and a more analytical approach to browsing material, contents must be set in the overall perspective of the narrations, to ensure narration is coherent. Finally, validation and dissemination of related outcomes must respect scientific standards. Homm-sw is based on four pillars: (1) a web system for creating and managing the community of users, authors, administrators of the sw platform and of contents; (2) ICT information points in the museum that integrate contents; (3) a website with a personal workspace that allows for the possibility to ‘prolong the visit after the visit’; (4) a working group for production and content management, and a set of collaboration tools used to expand the storage of content. Homm-sw has tools that: support educators, also in contrasting learning difficulties, in developing inclusive and collaborative educational practices; support curators; facilitate crowd sourcing; create a personal web repository of contents and connections; share contents to be published, if approved by the administrator; create a network of contents and applications, at different levels for different users and specific needs. Homm-sw extends the museum experience. Before the visit: users can have a general look at museum contents and note, in their online personal desktop, what they are interested in. During the visit: users can retrieve their notes and add what is available on the museum's exhibits and augmented reality, hands-on activities and multimedia contents, living laboratories, demonstration programs. Homm-sw in the onsite-mode allows only notes and memos, to fully enjoy what the museum uniquely offers. After the visit: users access their online workspace to retrieve and explore their notes, and any other content, as much as they wish. Beyond those common to other ICT tools in use in museums, Homm-sw has two key innovative functions. First, recording and retrieval of users' activities: during the visit in a museum, the visitor accessing her account may browse and take notes in her personal workspace and then retrieve and explore them, and many more, as much as she likes after the visit. Second, narratives presented through a set of related clips (videos, albums, texts) are easily seen in the conceptual map proposed by the curators. Homm-sw can be shared with non-profit organizations which intend to develop new features and share the upgrade with previous users and with new users, on the same conditions. Other engines will be implemented according to the demands of users, together with multichannel and multilingual extension. As a tool for digital storytelling, integration with other software applications is welcome.
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Homm-sw:故事网络对博物馆中物质和非物质遗产的价值
社会包容、终身学习和能力网络的再生是促进创新的关键过程。博物馆可以在这些过程中发挥重要作用,信息通信技术可以有力地支持所需干预措施的有效性。其中,用于讲故事的数字工具越来越受欢迎。新维度的叙事使个人和社区身份的形成,以及意义的构建成为可能[1],b[2]。Homm-sw支持多媒体叙事,以加强教育、文化调解和旅游业中的物质和非物质遗产。这款应用程序是由意大利的Officina Emilia和印度的手工艺博物馆共同开发的,其网站是www.homm-museums-software.org。到目前为止,它实现了创建和管理“故事网络”活动的引擎,以创建一个非线性和开放的多媒体叙事[3],[4]。在过去十年中,由于新的信息通信技术设备的增长和提供的可能性,数字叙事迅速传播。与众包一起,它可以加深和丰富对物质和非物质遗产的理解。数字叙事仍然面临着一些严峻的挑战:在物质和非物质遗产上创作内容,对现有文件和片段进行分类和再利用,合作和协调地制作新内容。此外,为了有效的探索路径和更具分析性的浏览材料方法,必须将内容置于叙事的整体视角中,以确保叙事的连贯性。最后,相关成果的验证和传播必须尊重科学标准。Homm-sw基于四个支柱:(1)一个创建和管理用户、作者、软件平台管理员和内容社区的web系统;(2)整合内容的博物馆ICT信息点;(3)拥有个人工作空间的网站,允许“在访问后延长访问”的可能性;(4)一个生产和内容管理工作组,以及一套用于扩展内容存储的协作工具。Homm-sw的工具可以:支持教育工作者,也可以对比学习困难,发展包容和合作的教育实践;策展人的支持;促进众包;创建个人网络内容和连接库;共享拟发布的内容,经管理员批准;为不同的用户和特定的需求在不同的层次上创建一个内容和应用程序的网络。Homm-sw扩展了博物馆的体验。在参观之前:用户可以大致浏览一下博物馆的内容,并在他们的在线个人桌面中记录他们感兴趣的内容。在参观期间,用户可以检索他们的笔记,并添加博物馆的展品和增强现实,动手活动和多媒体内容,生活实验室,演示程序。Homm-sw在现场模式下只允许笔记和备忘录,以充分享受博物馆独特的提供。访问结束后:用户可以访问他们的在线工作区来检索和探索他们的笔记和任何其他内容,只要他们愿意。除了博物馆中使用的其他ICT工具常见的功能外,Homm-sw还有两个关键的创新功能。首先,用户活动的记录和检索:在博物馆参观期间,访问其帐户的参观者可以在其个人工作区中浏览和记录,然后在参观后根据自己的喜好进行检索和探索,等等。其次,通过一组相关片段(视频、专辑、文本)呈现的叙事,在策展人提出的概念地图中很容易看到。Homm-sw可以与打算开发新功能的非营利组织共享,并在相同的条件下与以前的用户和新用户共享升级。其他引擎将根据用户需求实现,并提供多通道和多语言扩展。作为数字叙事的工具,与其他软件应用程序的集成是受欢迎的。
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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