Collaborative idea exchange and material tinkering influence families’ creative engineering practices and products during engineering programs in informal learning environments

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Information and Learning Sciences Pub Date : 2021-05-11 DOI:10.1108/ILS-02-2020-0031
S. Kim, H. Zimmerman
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引用次数: 1

Abstract

Purpose This paper aims to investigate how families’ sociomaterial experiences in engineering programs held in libraries and a museum influence their creative engineering practices and the creativity expressed in their products derived from their inquiry-driven engineering activities. Design/methodology/approach This research project takes a naturalistic inquiry using qualitative and quantitative analyses based on video records from activities of 31 parent–child pairs and on creativity assessment of products that used littleBits as prototyping tools. Findings Families engaged in two sociomaterial experiences related to engineering – collaborative idea exchange and ongoing generative tinkering with materials – which supported the emergence of novel ideas and feasible solutions during the informal engineering programs. Families in the high novelty score group experienced multiple instances of collaborative idea exchange and ongoing generative tinkering with materials, co-constructed through parent-child collaboration, that were expansive toward further idea and solution generation. Families in the low novelty score group experienced brief collaborative idea exchange and material tinkering with specific idea suggestions and high involvement from the parent. An in-depth case study of one family further illustrated that equal engagement by the parent and child as they tinkered with the technology supported families’ creative engineering practices. Originality/value This analysis adds to the information sciences and learning sciences literatures with an account that integrates methodologies from sociocultural and engineering design research to understand the relationship between families’ engagement in creative engineering practices and their products. Implications for practitioners include suggestions for designing spaces to support families’ collaborative idea exchange and ongoing generative tinkering to facilitate the development of creative engineering practices during short-term engineering programs.
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在非正式学习环境中的工程项目中,协作性的思想交流和材料修补影响着家庭创造性的工程实践和产品
目的:本文旨在调查在图书馆和博物馆举办的工程项目中,家庭的社会物质经验如何影响他们的创造性工程实践,以及他们在探究驱动的工程活动中在产品中表达的创造力。设计/方法/方法本研究项目基于31对亲子活动的视频记录,以及对使用littleBits作为原型工具的产品的创造力评估,采用定性和定量分析的自然主义探究。在非正式的工程项目中,参与两种与工程相关的社会物质体验的家庭——合作思想交流和对材料进行持续的生产性修补——支持了新思想和可行解决方案的出现。新颖性得分高的家庭经历了多次协作性的想法交流和持续的对材料的生成性修补,通过亲子合作共同构建,这对进一步的想法和解决方案产生是广泛的。新颖性得分低的家庭经历了简短的协作性想法交流和具体想法建议的材料修补,父母的参与度很高。对一个家庭的深入案例研究进一步说明,父母和孩子在修补技术时的平等参与支持了家庭的创造性工程实践。原创性/价值这种分析增加了信息科学和学习科学的文献,它整合了社会文化和工程设计研究的方法,以理解家庭参与创造性工程实践与其产品之间的关系。对实践者的启示包括建议设计空间,以支持家庭的协作思想交流和正在进行的生成修补,以促进短期工程项目中创造性工程实践的发展。
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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