{"title":"Computing resource allocation scheme based on edge computing under augmented reality application","authors":"Yuxia Yuan, Zengyong Xu","doi":"10.3233/jhs-220687","DOIUrl":null,"url":null,"abstract":"Edge computing can place computing, storage, bandwidth, application and other resources on the edge of the network to reduce transmission delay, and bandwidth limitation for users. Therefore, task scheduling and resource allocation in edge computing have become a new research focus. In view of the dynamic nature of computing resources in edge computing and the computing power limitation of a single computing resource, this paper proposes a computing resource allocation scheme based on edge computing under augmented reality (AR) application. On the premise of ensuring the completion time of sub-tasks and the revenue of computing service devices, the method transforms the computing resource allocation problem in edge computing into the many-to-many matching problem between sub-tasks and computing service devices. The performance of the proposed scheme is analyzed through experiments, and the results show that the resource allocation time is relatively stable, and it is better than other state-of-the-art algorithms in terms of the edge calculation, task delay, and task violation rate.","PeriodicalId":54809,"journal":{"name":"Journal of High Speed Networks","volume":"10 1","pages":"143-156"},"PeriodicalIF":0.7000,"publicationDate":"2022-07-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of High Speed Networks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/jhs-220687","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 1
Abstract
Edge computing can place computing, storage, bandwidth, application and other resources on the edge of the network to reduce transmission delay, and bandwidth limitation for users. Therefore, task scheduling and resource allocation in edge computing have become a new research focus. In view of the dynamic nature of computing resources in edge computing and the computing power limitation of a single computing resource, this paper proposes a computing resource allocation scheme based on edge computing under augmented reality (AR) application. On the premise of ensuring the completion time of sub-tasks and the revenue of computing service devices, the method transforms the computing resource allocation problem in edge computing into the many-to-many matching problem between sub-tasks and computing service devices. The performance of the proposed scheme is analyzed through experiments, and the results show that the resource allocation time is relatively stable, and it is better than other state-of-the-art algorithms in terms of the edge calculation, task delay, and task violation rate.
期刊介绍:
The Journal of High Speed Networks is an international archival journal, active since 1992, providing a publication vehicle for covering a large number of topics of interest in the high performance networking and communication area. Its audience includes researchers, managers as well as network designers and operators. The main goal will be to provide timely dissemination of information and scientific knowledge.
The journal will publish contributed papers on novel research, survey and position papers on topics of current interest, technical notes, and short communications to report progress on long-term projects. Submissions to the Journal will be refereed consistently with the review process of leading technical journals, based on originality, significance, quality, and clarity.
The journal will publish papers on a number of topics ranging from design to practical experiences with operational high performance/speed networks.