BlackMirror: Preventing Wallhacks in 3D Online FPS Games

Seonghyun Park, Adil Ahmad, Byoungyoung Lee
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引用次数: 10

Abstract

Online gaming, with a reported 152 billion US dollar market, is immensely popular today. One of the critical issues in multiplayer online games is cheating, in which a player uses an illegal methodology to create an advantage beyond honest game play. For example, wallhacks, the main focus of this work, animate enemy objects on a cheating player's screen, despite being actually hidden behind walls (or other occluding objects). Since such cheats discourage honest players and cause game companies to lose revenue, gaming companies deploy mitigation solutions alongside game applications on the player's machine. However, their solutions are fundamentally flawed since they are deployed on a machine where the attacker has absolute control.
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BlackMirror:防止3D在线FPS游戏中的墙盗
据报道,在线游戏市场规模达1520亿美元,如今非常受欢迎。多人在线游戏中的一个关键问题是作弊,即玩家使用非法方法来创造超越诚实游戏的优势。例如,wallhacks(游戏邦注:这一工作的主要焦点)会在作弊玩家的屏幕上呈现敌方物体的动画,尽管它们实际上隐藏在墙壁(或其他遮挡物体)后面。由于这种作弊行为会打击诚实玩家的积极性,并导致游戏公司损失收益,所以游戏公司会在玩家的电脑上部署缓解方案和游戏应用程序。然而,他们的解决方案从根本上是有缺陷的,因为它们部署在攻击者拥有绝对控制权的机器上。
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