A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games

Cale J. Passmore, Matthew K. Miller, Jun Liu, Cody J. Phillips, R. Mandryk
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引用次数: 9

Abstract

Players, developers, and researchers generally agree that "cheating" to gain an unfair advantage over others fosters negative player experiences. Despite social and experiential repercussions and cheating's negative stigma, the majority of players regularly cheat in some form. Fixation on cheating's social and moral axes disservices understanding the ways in which players cheat in single-player settings, cheating's potential benefits, and cheating's effects on player experience. Surveying 188 U.S. players on their beliefs, preferences, and experiences of cheating in single-player contexts, mixed-methods analyses reveal that, unlike in multiplayer contexts, most players endorse cheating in single-player settings. They do so to facilitate mood repair, stress relief, and flow, and to exercise agency over satisfying their psychological needs during gameplay. Building off prior studies in support of cheating, we discuss the ludic, cognitive, and wellness benefits found, and argue against imposing the moral dilemmas of multiplayer cheating on single-player contexts.
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作弊情绪:在单人游戏中作弊的情感和心理好处
玩家、开发者和研究人员普遍认为,通过“作弊”来获得不公平的优势会带来消极的玩家体验。尽管社交和体验的影响和作弊的负面污名,大多数玩家经常以某种形式作弊。专注于作弊的社会和道德层面,不利于理解玩家在单人游戏中作弊的方式、作弊的潜在好处以及作弊对玩家体验的影响。通过调查188名美国玩家在单人游戏环境中的信念、偏好和作弊经历,混合方法分析显示,与多人游戏环境不同,大多数玩家支持单人游戏环境中的作弊行为。他们这样做是为了促进情绪修复、缓解压力和心流,并在游戏过程中行使代理而不是满足他们的心理需求。在之前支持作弊的研究的基础上,我们讨论了发现的搞笑、认知和健康益处,并反对将多人作弊的道德困境强加于单人游戏环境。
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