Enhancing the digital heritage experience from field to museum: User-centered system design of an augmented reality tablet application for cultural heritage

Q1 Arts and Humanities Studies in Digital Heritage Pub Date : 2013-10-01 DOI:10.1109/DigitalHeritage.2013.6743782
James M. Darling, D. Vanoni, T. Levy, F. Kuester
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引用次数: 5

Abstract

As smartphones and tablets continue to pervade our daily lives, museums have turned to these devices as a new platform for engaging visitors with cultural heritage. However, the needs of the museum visitor are often overlooked when designing these applications. Researchers from CISA3 are beginning to address this problem by performing studies to gage users' wants in both engaging with the interfaces of mobile applications and the affordances associated with their environment of use. CISA3 has developed its own augmented reality tablet application, ARtifact, which intends to put a wealth of collected information directly into the hands of both researchers and the general public in a variety of contexts [1]. With ARtifact, users can examine metadata in museums as well as in the field at archaeological sites [2]; users are able to view both multispectral images of artifacts and annotated information pertaining to them in real time using the tablet's video seethrough interface. Wishing to deliver an optimal experience that engages the user and enhances the discovery and learning process, we followed the methodology of cognitive design to refine ARtifact's utility, based on contextual interviews for data collection and affinity diagrams for qualitative data organization and interpretation. Interviews were conducted in three stages. The first round of interviews took place at the Timken Museum in Balboa Park, San Diego, shadowing the art museum's testing of a new in-house developed mobile app. For this initial round, twenty-three visitors were interviewed and observed as they made their way around the museum. The second round of interviews took place with two directors from Balboa Park looking into enhancing the use of technology throughout the park, providing access to findings on extensive prior visitor research that the
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提升从现场到博物馆的数字遗产体验:以用户为中心的文物增强现实平板应用系统设计
随着智能手机和平板电脑继续渗透到我们的日常生活中,博物馆已经将这些设备作为吸引游客与文化遗产互动的新平台。然而,在设计这些应用程序时,往往忽略了博物馆游客的需求。CISA3的研究人员开始着手解决这个问题,他们通过研究来衡量用户在使用移动应用程序界面和与其使用环境相关的功能支持方面的需求。CISA3已经开发了自己的增强现实平板应用程序ARtifact,它打算在各种情况下将收集到的丰富信息直接交到研究人员和普通公众手中[1]。使用ARtifact,用户可以在博物馆以及考古遗址现场检查元数据[2];用户可以使用平板电脑的视频透视界面实时查看人工制品的多光谱图像和与之相关的注释信息。希望提供一种吸引用户并增强发现和学习过程的最佳体验,我们遵循认知设计的方法来改进ARtifact的效用,基于数据收集的上下文访谈和定性数据组织和解释的亲缘关系图。访谈分三个阶段进行。第一轮面试在圣地亚哥巴尔博亚公园的铁姆肯博物馆进行,跟随艺术博物馆对一款新的内部开发的移动应用程序的测试。在第一轮面试中,23名游客接受了采访,并在他们参观博物馆时进行了观察。第二轮采访是与巴尔博亚公园的两位主管进行的,他们研究如何在整个公园内加强技术的使用,并提供了广泛的事先游客研究的结果
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来源期刊
Studies in Digital Heritage
Studies in Digital Heritage Arts and Humanities-Classics
CiteScore
2.80
自引率
0.00%
发文量
2
审稿时长
12 weeks
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