Cyber-Pedagogy

Matheus Cunha Paiva, Sara Kelly da Silva, David Custódio de Sena, Washington Sales Do Monte
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引用次数: 1

Abstract

The use of virtual and digital technological resources is a phenomenon that crosses humanity in such an intense way that it often interferes with the existential naturalness of individuals and allows to launch to the world, even if in a subtle and gradual way, a relationship of mastery of the machine with the mankind. The work aims to make the reader aware of the problem of the human-machine relationship and bring paths and reflections based on a perspective of studies and debates in the field of Philosophy, about this functioning in which it can generate a subservient behavior of the human as the creator of digital functions. but that loses this domain due to the self-development of the machine. The study's methodology is bibliographic research, as well as references to films and series such as Akira (1988); Neon Genenis Evangelion (1995) and Ghost In The Shell (1995) that address this issue and serve as a basis for analyzing the facts raised as problematic. The main result of the research was the discussions based on the term Cyber-pedagogy, which is replaced and empowered from a neologistic perspective that attributes this term to a pedagogical operation in which the autopoietic machine educates the individual and can subject him/her to a process of human instrumentalization, of which the human would be an instrument for the use of the machine and digital resources by losing its essence as the creator of the virtual digital resource.
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Cyber-Pedagogy
虚拟和数字技术资源的使用是一种强烈地跨越人类的现象,它经常干扰个人存在的自然性,并允许以一种微妙而渐进的方式向世界发起一种对机器的掌握与人类的关系。这部作品旨在让读者意识到人机关系的问题,并基于哲学领域的研究和辩论的视角,带来关于这种功能的路径和反思,在这种功能中,它可以产生人类作为数字功能的创造者的屈从行为。但是由于机器的自我发展,它失去了这个领域。该研究的方法是书目研究,以及参考电影和系列,如Akira (1988);《Neon Genenis Evangelion》(1995)和《攻壳机动队》(1995)解决了这一问题,并作为分析问题事实的基础。研究的主要结果是讨论基于Cyber-pedagogy这个词,取代和授权从neologistic角度来看,属性这一项的教学操作autopoietic机教育个人和他/她一个人类美学的过程,人类的将是一个工具的使用机器和数字资源失去其本质是虚拟数字资源的创造者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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