Postapokaliptyczne role ludzi i roślin w grze Cloud Gardens. Czym jest ogród?

Q4 Arts and Humanities Images (Poland) Pub Date : 2023-01-17 DOI:10.14746/i.2022.40.08
Karol Zaborowski
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引用次数: 1

Abstract

This article is concerned with the fate of trash and plants which grow on it. As an example of this, the video game Cloud Gardens was chosen, along with installation arts by Elżbieta Rajewska and Diana Lelonek. The paper analyzes the process of creating landscapes known from popular works of post-apocalyptic fiction; what in other titles is only a background to events and human tragedy is of greatest importance here. Later parts of the article discuss human responsibility for the unexpected development of other species, as well as plants’ indifference to the human apocalypse. This text is part of the non-anthropocentric humanism trend and refers to the concept of “plant art” as proposed by Anna Wandzel.
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这篇文章是关于垃圾和生长在垃圾上的植物的命运。例如,电子游戏《云花园》以及Elżbieta Rajewska和Diana Lelonek的装置艺术作品被选中。本文分析了后启示录小说流行作品中风景的创作过程;在其他标题中只是事件和人类悲剧的背景,在这里是最重要的。文章的后面部分讨论了人类对其他物种意外发展的责任,以及植物对人类末日的漠不关心。本文是非人类中心主义人文主义思潮的一部分,引用了Anna Wandzel提出的“植物艺术”的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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