D. Sýkora, L. Kavan, Martin Čadík, Ondrej Jamriska, Alec Jacobson, B. Whited, Maryann Simmons, O. Sorkine-Hornung
{"title":"Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters","authors":"D. Sýkora, L. Kavan, Martin Čadík, Ondrej Jamriska, Alec Jacobson, B. Whited, Maryann Simmons, O. Sorkine-Hornung","doi":"10.1145/2591011","DOIUrl":null,"url":null,"abstract":"We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.","PeriodicalId":7121,"journal":{"name":"ACM Trans. Graph.","volume":"5 1","pages":"16:1-16:15"},"PeriodicalIF":0.0000,"publicationDate":"2014-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"96","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Trans. Graph.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2591011","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 96
Abstract
We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies suitable for rendering without requiring side-views or extensive user input. We formulate an optimization process that automatically constructs approximate geometry sufficient to evoke the impression of a consistent 3D shape. The resulting renders provide the richer stylization capabilities of 3D global illumination while still retaining the 2D hand-drawn look-and-feel. We demonstrate our approach on a varied set of hand-drawn images and animations, showing that even in comparison to ground-truth renderings of full 3D objects, our bas-relief approximation is able to produce convincing global illumination effects, including self-shadowing, glossy reflections, and diffuse color bleeding.