Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing

IF 2.4 3区 心理学 Q1 COMMUNICATION Cyberpsychology-Journal of Psychosocial Research on Cyberspace Pub Date : 2022-06-30 DOI:10.5817/cp2022-3-7
Martina Lotar Rihtarić, Ivana Vrselja, Ajana Löw
{"title":"Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing","authors":"Martina Lotar Rihtarić, Ivana Vrselja, Ajana Löw","doi":"10.5817/cp2022-3-7","DOIUrl":null,"url":null,"abstract":"The aim of this study was to examine the relationship of harmonious and obsessive passion for playing video games with behavioral school engagement, and to determine whether these two types of passion are indirectly related to behavioral school engagement through time spent playing video games. Data for this correlational, on-line study were collected from a convenience quota sample of 568 high-school students (55.5% boys) between 14 and 19 years old (M = 15.89; SD = 1.16). Participants self-reported their passion for playing video games, the amount of time they spent playing video games, and their behavioral school engagement. Path analysis showed that both harmonious and obsessive passion exerted direct effects on behavioral school engagement, as well as indirect effects through time spent playing video games. Higher harmonious passion was directly related to higher school engagement, but it was also indirectly related to lower school engagement because of its association with more time spent playing video games. In contrast, higher obsessive passion was related to lower school engagement both directly as well as indirectly through its association with more time spent playing. The results are discussed in the context of the dualistic model of passion.","PeriodicalId":46651,"journal":{"name":"Cyberpsychology-Journal of Psychosocial Research on Cyberspace","volume":"5 1","pages":""},"PeriodicalIF":2.4000,"publicationDate":"2022-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Cyberpsychology-Journal of Psychosocial Research on Cyberspace","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.5817/cp2022-3-7","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 1

Abstract

The aim of this study was to examine the relationship of harmonious and obsessive passion for playing video games with behavioral school engagement, and to determine whether these two types of passion are indirectly related to behavioral school engagement through time spent playing video games. Data for this correlational, on-line study were collected from a convenience quota sample of 568 high-school students (55.5% boys) between 14 and 19 years old (M = 15.89; SD = 1.16). Participants self-reported their passion for playing video games, the amount of time they spent playing video games, and their behavioral school engagement. Path analysis showed that both harmonious and obsessive passion exerted direct effects on behavioral school engagement, as well as indirect effects through time spent playing video games. Higher harmonious passion was directly related to higher school engagement, but it was also indirectly related to lower school engagement because of its association with more time spent playing video games. In contrast, higher obsessive passion was related to lower school engagement both directly as well as indirectly through its association with more time spent playing. The results are discussed in the context of the dualistic model of passion.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
玩电子游戏的热情与行为学校参与之间的关系:通过玩游戏时间进行调解
本研究的目的是检验玩电子游戏的和谐激情和强迫性激情与行为学校投入的关系,并确定这两种激情是否通过玩电子游戏的时间与行为学校投入间接相关。这项相关在线研究的数据来自于568名14至19岁的高中生(55.5%为男生)的便利配额样本(M = 15.89;Sd = 1.16)。参与者自我报告了他们对玩电子游戏的热情,他们花在玩电子游戏上的时间,以及他们在学校的行为参与度。通径分析显示,和谐激情和强迫性激情都对学校行为投入产生直接影响,并通过玩电子游戏的时间产生间接影响。较高的和谐激情与较高的学校参与度直接相关,但也与较低的学校参与度间接相关,因为它与玩电子游戏的时间更多有关。相比之下,较高的强迫性激情与较低的学校参与度直接或间接相关,因为它与更多的玩耍时间有关。这些结果在激情的二元模型的背景下进行了讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
3.60
自引率
6.90%
发文量
39
审稿时长
50 weeks
期刊最新文献
The relationship between preference for online social interaction and affective well-being via compulsive dating app use: The moderating role of algorithmic beliefs The psychological impacts of content moderation on content moderators: A qualitative study Online pornography use and sexual satisfaction in association with relationship satisfaction among middle-aged and older people Facebook, social comparison and happiness: Evidence from a quasi-natural experiment User experience of mixed reality applications for healthy ageing: A systematic review
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1