{"title":"Evolving a checkers player without relying on human experience","authors":"D. Fogel","doi":"10.1145/337897.337996","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":8272,"journal":{"name":"Appl. Intell.","volume":"6 1","pages":"20-27"},"PeriodicalIF":0.0000,"publicationDate":"2000-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"33","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Appl. Intell.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/337897.337996","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}