The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory

Shringi Kumari, Sebastian Deterding, J. Freeman
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引用次数: 16

Abstract

Uncertainty is widely acknowledged as an engaging characteristic of games. Practice and research have proposed various types and factors of game uncertainty, yet there is little work explaining when and why different kinds of uncertainty motivate, especially with respect to 'micro-level', moment-to-moment gameplay. We therefore conducted a qualitative interview study of players tracing links between uncertainty experiences, specific game features, and player motives. Data supports that uncertainty is indeed a key element in keeping players motivated moment-to-moment. We present a grounded theory of seven types of engaging gameplay uncertainty emerging from three sources - game, player, and outcome - and document links to likely underlying motives, chief among them curiosity and competence. Comparing our empirically grounded taxonomy with existing ones shows partial fits as well as identifies novel uncertainty types insufficiently captured in previous models.
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不确定性在即时玩家动机中的作用:一个基础理论
人们普遍认为不确定性是游戏的一个引人入胜的特征。实践和研究已经提出了游戏不确定性的各种类型和因素,但却很少有研究能够解释不同类型的不确定性何时以及为何能够激励玩家,特别是关于“微观层面”的即时玩法。因此,我们对玩家进行了定性访谈研究,追踪不确定性体验、特定游戏功能和玩家动机之间的联系。数据支持不确定性确实是时刻保持玩家积极性的关键因素。我们提出了7种引人入胜的游戏玩法不确定性的基础理论,这些不确定性来自三个来源——游戏、玩家和结果——并记录了可能的潜在动机,其中最主要的是好奇心和能力。将我们的经验基础分类法与现有分类法进行比较,可以显示出部分拟合,并识别出以前模型中未充分捕获的新的不确定性类型。
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