G-Elo: generalization of the Elo algorithm by modeling the discretized margin of victory

IF 1.1 Q3 SOCIAL SCIENCES, MATHEMATICAL METHODS Journal of Quantitative Analysis in Sports Pub Date : 2020-10-20 DOI:10.1515/jqas-2020-0115
L. Szczecinski
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引用次数: 6

Abstract

Abstract In this work we develop a new algorithm for rating of teams (or players) in one-on-one games by exploiting the observed difference of the game-points (such as goals), also known as a margin of victory (MOV). Our objective is to obtain the Elo-style algorithm whose operation is simple to implement and to understand intuitively. This is done in three steps: first, we define the probabilistic model between the teams’ skills and the discretized MOV variable: this generalizes the model underpinning the Elo algorithm, where the MOV variable is discretized into three categories (win/loss/draw). Second, with the formal probabilistic model at hand, the optimization required by the maximum likelihood rule is implemented via stochastic gradient; this yields simple online equations for the rating updates which are identical in their general form to those characteristic of the Elo algorithm: the main difference lies in the way the scores and the expected scores are defined. Third, we propose a simple method to estimate the coefficients of the model, and thus define the operation of the algorithm; it is done in a closed form using the historical data so the algorithm is tailored to the sport of interest and the coefficients defining its operation are determined in entirely transparent manner. The alternative, optimization-based strategy to find the coefficients is also presented. We show numerical examples based on the results of the association football of the English Premier League and the American football of the National Football League.
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G-Elo:对Elo算法的泛化,通过建模离散化的胜利余量
在这项工作中,我们开发了一种新的算法,通过利用观察到的比赛积分(如进球)的差异,也称为胜利边际(MOV),来对一对一比赛中的球队(或球员)进行评级。我们的目标是获得操作简单、易于理解的elo式算法。这分三步完成:首先,我们定义团队技能和离散化MOV变量之间的概率模型:这概括了支持Elo算法的模型,其中MOV变量被离散为三类(赢/输/平局)。其次,有了形式化的概率模型,通过随机梯度实现极大似然规则所要求的优化;这产生了简单的在线评级更新方程,其一般形式与Elo算法的特征相同:主要区别在于分数和预期分数的定义方式。第三,我们提出了一种简单的方法来估计模型的系数,从而定义算法的操作;它是使用历史数据以封闭形式完成的,因此算法是针对感兴趣的运动量身定制的,并且定义其操作的系数是以完全透明的方式确定的。本文还提出了一种基于优化的系数查找策略。我们展示了基于英国足球超级联赛和美国足球国家足球联盟结果的数值例子。
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来源期刊
Journal of Quantitative Analysis in Sports
Journal of Quantitative Analysis in Sports SOCIAL SCIENCES, MATHEMATICAL METHODS-
CiteScore
2.00
自引率
12.50%
发文量
15
期刊介绍: The Journal of Quantitative Analysis in Sports (JQAS), an official journal of the American Statistical Association, publishes timely, high-quality peer-reviewed research on the quantitative aspects of professional and amateur sports, including collegiate and Olympic competition. The scope of application reflects the increasing demand for novel methods to analyze and understand data in the growing field of sports analytics. Articles come from a wide variety of sports and diverse perspectives, and address topics such as game outcome models, measurement and evaluation of player performance, tournament structure, analysis of rules and adjudication, within-game strategy, analysis of sporting technologies, and player and team ranking methods. JQAS seeks to publish manuscripts that demonstrate original ways of approaching problems, develop cutting edge methods, and apply innovative thinking to solve difficult challenges in sports contexts. JQAS brings together researchers from various disciplines, including statistics, operations research, machine learning, scientific computing, econometrics, and sports management.
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