Influence of Realistic Virtual Environments and Humanlike Avatars on Patients With Social Phobia

Milena Stefanova, M. Pillan, A. Gallace
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引用次数: 2

Abstract

The practice of treating phobias with Virtual Reality-based therapies is a well-established field. Understanding the level of realism required by the therapy to be most effective is an essential matter of study. This research aims to explore the effects of visual realism on the emotional response in subjects with social phobia when exposed to VR-based applications. Social phobias are triggered by the presence of other people, which translated into virtual environments, refers to avatars. Our hypothesis is that patients with social phobia experience different emotional response to humanlike avatars compared to people without social phobia. To try the hypothesis, a prototype-based survey is conducted. Three types of avatars are implemented with different levels of human likeness: low, medium, and high. The analysis of the collected data suggests that for people with social phobias the anxiety is lowest for avatars with high levels of human likeness. This result is in direct contrast with the uncanny valley effect theory. The research explores how we should design virtual environments to make them more effective in the treatment of phobias. Moreover, the research produces new knowledge about the perception of humanlike avatars in virtual reality.
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逼真的虚拟环境和类人化身对社交恐惧症患者的影响
使用基于虚拟现实的疗法治疗恐惧症是一个成熟的领域。了解治疗最有效所需的现实主义水平是研究的一个基本问题。本研究旨在探讨虚拟现实应用对社交恐惧症患者情绪反应的影响。社交恐惧症是由他人的存在引发的,这转化为虚拟环境,指的是化身。我们的假设是,与没有社交恐惧症的人相比,社交恐惧症患者对人形化身的情绪反应不同。为了验证这一假设,进行了一项基于原型的调查。有三种类型的头像具有不同的人类相似度:低、中、高。对收集到的数据的分析表明,对于社交恐惧症患者来说,对与人类高度相似的虚拟形象的焦虑程度最低。这一结果与恐怖谷效应理论形成鲜明对比。这项研究探讨了我们应该如何设计虚拟环境,使它们在治疗恐惧症方面更有效。此外,该研究还产生了关于虚拟现实中人类形象感知的新知识。
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