(Re)creating the Nation Online: Nationalism in Chinese Dota 2 Fandom

IF 1.8 Q2 COMMUNICATION Asiascape: Digital Asia Pub Date : 2018-09-17 DOI:10.1163/22142312-12340095
Milan Ismangil
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引用次数: 8

Abstract

In August 2016, Wings Gaming won the sixth edition of the International, a tournament for the videogame Dota 2. Wings Gaming, a team consisting of five Chinese players, was praised for bringing honour to China. This article explores various ways in which this Chinese Dota 2 community frames its fandom using nationalistic rhetoric. Teams identified as Chinese represent the country, honouring or disappointing the nation when they square off in tournaments. This article focusses on the everyday experience in this online community, arguing that the way in which people cheer for their teams stems from a nationalistic filter that makes nationalism the normative discourse in the community. A further comparison is made to American social media to discuss the role that truth plays when nationalism is discussed in the daily experience. This study concludes that a combination of factors surrounding the Chinese community creates a form of banal (cold) nationalism, which normalizes and strengthens national truths and myths.
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(重新)创建民族在线:中国Dota 2粉丝圈的民族主义
2016年8月,Wings Gaming赢得了第六届Dota 2国际锦标赛的冠军。由5名中国选手组成的战队Wings Gaming因给中国带来荣誉而受到称赞。本文探讨了中国Dota 2社区使用民族主义修辞来构建其粉丝群体的各种方式。被认定为中国人的队伍代表着这个国家,他们在比赛中为这个国家争光或失望。本文关注的是这个网络社区的日常体验,认为人们为自己的团队加油的方式源于一种民族主义过滤器,这种过滤器使民族主义成为社区中的规范话语。进一步与美国社交媒体进行比较,探讨在日常经验中讨论民族主义时,真相所扮演的角色。本研究的结论是,围绕华人社区的各种因素组合在一起,形成了一种陈腐(冷)的民族主义,使民族真理和民族神话正常化并得到强化。
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来源期刊
Asiascape: Digital Asia
Asiascape: Digital Asia Social Sciences-Cultural Studies
CiteScore
1.50
自引率
0.00%
发文量
11
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