{"title":"Clive Fencott, Jo Clay, Mike Lockyer, & Paul Massey, Game Invaders: The Theory and Understanding of Computer Games","authors":"Jonathan M. Bullinger","doi":"10.5860/choice.50-5633","DOIUrl":null,"url":null,"abstract":"According to the perennial, popular collegiate yardstick/burden that is U.S. News & World Report, computer game design is one of the fastest growing curricula that college and universities are adding to satisfy the estimated $82.4 billion game industry by 2015 (Gearon, 2012). Obviously, there is a market and need for a book such as Game Invaders, but thankfully, its ambitions extend past vocational competencies. Beyond just showing expected undergraduate readers how to play with expensive modeling software, the University of Teesside authors challenge them to understand games as the intersection between creativity and technology. Game Invaders’ intention is to provide a pack of theories and models from which the reader can draw to better understand (and potentially create) computer games.","PeriodicalId":51388,"journal":{"name":"International Journal of Communication","volume":"101 1","pages":"4"},"PeriodicalIF":1.9000,"publicationDate":"2013-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Communication","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.5860/choice.50-5633","RegionNum":3,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
Abstract
According to the perennial, popular collegiate yardstick/burden that is U.S. News & World Report, computer game design is one of the fastest growing curricula that college and universities are adding to satisfy the estimated $82.4 billion game industry by 2015 (Gearon, 2012). Obviously, there is a market and need for a book such as Game Invaders, but thankfully, its ambitions extend past vocational competencies. Beyond just showing expected undergraduate readers how to play with expensive modeling software, the University of Teesside authors challenge them to understand games as the intersection between creativity and technology. Game Invaders’ intention is to provide a pack of theories and models from which the reader can draw to better understand (and potentially create) computer games.
期刊介绍:
The International Journal of Communication is an online, multi-media, academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world. The International Journal of Communication is an interdisciplinary journal that, while centered in communication, is open and welcoming to contributions from the many disciplines and approaches that meet at the crossroads that is communication study. We are interested in scholarship that crosses disciplinary lines and speaks to readers from a range of theoretical and methodological perspectives. In other words, the International Journal of Communication will be a forum for scholars when they address the wider audiences of our many sub-fields and specialties, rather than the location for the narrower conversations more appropriately conducted within more specialized journals. USC Annenberg Press USC Annenberg Press is committed to excellence in communication scholarship, journalism, media research, and application. To advance this goal, we edit and publish prominent scholarly publications that are both innovative and influential, and that chart new courses in their respective fields of study. Annenberg Press is among the first to deliver journal content online free of charge, and devoted to the wide dissemination of its content. Annenberg Press continues to offer scholars and readers a forum that meets the highest standards of peer review and engages established and emerging scholars from anywhere in the world.