Design principles for transforming making programs into online settings at public libraries

IF 1.6 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Information and Learning Sciences Pub Date : 2020-07-02 DOI:10.1108/ils-04-2020-0110
S. Kim, Gi Woong Choi, Yong Ju Jung
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引用次数: 7

Abstract

PurposeThis paper aims to investigate design principles for transforming existing making communities of practice within public libraries into online knowledge-building communities to support youths, families with young children and adult members’ making and tinkering during COVID-19.Design/methodology/approachBuilding upon C4P and connected learning framework, the authors analyze existing literature and practitioner reports on informal learning projects related to making and STEM learning, family learning and online learning as well as emergent cases of innovative approaches in response to COVID-19 from public libraries, informal learning institutions and community groups.FindingsThe authors suggest 11 design principles around five areas: program design, facilitation, tools and materials, process documentation and sharing and feedback.Originality/valueThis work contributes to the information and learning sciences concerned with community engagement and knowledge creation by suggesting a design model to transform and sustain existing making communities of practice within public libraries into online knowledge-building communities during COVID-19.
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公共图书馆将制作程序转化为在线设置的设计原则
本文旨在探讨将公共图书馆内现有的制作实践社区转变为在线知识建设社区的设计原则,以支持青少年、有幼儿的家庭和成年成员在COVID-19期间进行制作和修补。在C4P和互联学习框架的基础上,作者分析了与制作和STEM学习、家庭学习和在线学习相关的非正式学习项目的现有文献和从业者报告,以及来自公共图书馆、非正式学习机构和社区团体的应对COVID-19的创新方法的紧急案例。作者围绕五个方面提出了11项设计原则:程序设计、促进、工具和材料、过程文档以及共享和反馈。独创性/价值这项工作通过提出一种设计模式,在2019冠状病毒病期间将公共图书馆内现有的制作实践社区转变为在线知识建设社区,为与社区参与和知识创造有关的信息和学习科学做出贡献。
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来源期刊
Information and Learning Sciences
Information and Learning Sciences INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
9.50
自引率
2.90%
发文量
30
期刊介绍: Information and Learning Sciences advances inter-disciplinary research that explores scholarly intersections shared within 2 key fields: information science and the learning sciences / education sciences. The journal provides a publication venue for work that strengthens our scholarly understanding of human inquiry and learning phenomena, especially as they relate to design and uses of information and e-learning systems innovations.
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