How kidneys work? Developing of Android-based Adobe animate media for senior high school students

I. Prasetyo, A. Rofieq, S. Sukarsono, T. Permana
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引用次数: 3

Abstract

Media is one of the determining factors for learning success which can accommodate student critical thinking. Moreover, during the COVID-19 pandemic, learning media became crucial in online learning. This study aims to produce and test the feasibility of android-based media on kidney material developed through Adobe Animate CC software. In addition, it also to find the effectiveness of the media in improving the critical thinking skills of eleventh graders students when used in online learning. Borg & Gall's model was used in this research and development but was limited to the seventh stage. Data collection techniques used interviews, validation (media and material experts), and test. The instruments used are interview sheets, validation sheets, response questionnaires, and essays (five critical thinking questions). The test subjects were 15 senior high school students in Bantur, East Java, Indonesia. The validation results from media and material experts show that the media is "very feasible" to use. Teachers and students stated that the media was "very practical" in online learning. There is a significant difference between students' critical thinking skills before and after using the media, t(14) = 5.65, p < 0.001. The study finding becomes the basis for continuing the process of media dissemination.
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肾脏是如何工作的?基于android的高中生Adobe动画媒体的开发
媒体是学习成功的决定因素之一,它可以适应学生的批判性思维。此外,在2019冠状病毒病大流行期间,学习媒体成为在线学习的关键。本研究旨在通过Adobe Animate CC软件开发肾脏材料,制作并测试基于android的媒体的可行性。此外,研究还发现媒体在网络学习中对高一学生批判性思维能力的提高效果。Borg & Gall的模型被用于这个研究和开发,但仅限于第七个阶段。数据收集技术采用访谈、验证(媒体和材料专家)和测试。使用的工具是访谈表、验证表、回答问卷和论文(五个批判性思维问题)。测试对象是印度尼西亚东爪哇班图尔的15名高中生。来自媒体和材料专家的验证结果表明,该媒体“非常可行”。教师和学生表示,媒体在在线学习中“非常实用”。学生在使用媒体前后的批判性思维能力有显著差异,t(14) = 5.65, p < 0.001。研究发现成为继续媒体传播过程的基础。
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发文量
19
审稿时长
18 weeks
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