Consumers Behaviour Analysis in the Video Games Market

Ș. Bulboacă, G. Brătucu
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Abstract

This paper aims to evaluate the socio-economic impact of video games on consumers, but also the implications they bring as a result of the interaction with this industry regarding the experience received in video games, but also the psychological effects that can be manifested in this industry. The aim of the research is to gather information regarding consumer motivation and consumer expectations and to critically analyze the possibilities to manage the experience offered and satisfaction received with video game consumption, taking into account side effects that may appear before, during, or after consumption.
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电子游戏市场中的消费者行为分析
本文旨在评估电子游戏对消费者的社会经济影响,以及他们在电子游戏中获得的体验所带来的影响,以及在这个行业中可能表现出来的心理影响。该研究的目的是收集有关消费者动机和消费者期望的信息,并批判性地分析管理电子游戏消费所提供的体验和满意度的可能性,同时考虑到消费之前,期间或之后可能出现的副作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
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0.00%
发文量
11
审稿时长
11 weeks
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