A discussion of cybersickness in virtual environments

J. Laviola
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引用次数: 1063

Abstract

An important and troublesome problem with current virtual environment (VE) technology is the tendency for some users to exhibit symptoms that parallel symptoms of classical motion sickness both during and after the VE experience. This type of sickness, cybersickness, is distinct from motion sickness in that the user is often stationary but has a compelling sense of self motion through moving visual imagery. Unfortunately, there are many factors that can cause cybersickness and there is no foolproof method for eliminating the problem. In this paper, I discuss a number of the primary factors that contribute to the cause of cybersickness, describe three conflicting cybersickness theories that have been postulated, and discuss some possible methods for reducing cybersickness in VEs.
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虚拟环境中晕机的讨论
当前虚拟环境(VE)技术的一个重要而棘手的问题是,一些用户在体验VE期间和之后都倾向于表现出与经典晕动病相似的症状。这种类型的晕动病不同于晕动病,因为用户通常是静止的,但通过移动的视觉图像有一种令人信服的自我运动感。不幸的是,有很多因素会导致晕屏,而且没有万无一失的方法来消除这个问题。在本文中,我讨论了一些导致晕动病的主要因素,描述了三种相互矛盾的晕动病理论,并讨论了一些减少虚拟企业晕动病的可能方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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