Six degree-of-freedom haptic simulation of sharp geometric features using a hybrid sphere-tree model

Ge Yu, Dangxiao Wang, Yuru Zhang, Xin Zhang
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引用次数: 6

Abstract

Subtle force feelings caused by contacts at sharp geometric features are necessary to achieve high-fidelity haptic rendering. It is a challenging problem to achieve six degree-of-freedom (6-DOF) haptic simulation with sharp features for multi-region contacts scenario. We propose a configuration-based optimization method using a hybrid sphere-tree model to compute constraint-based collision response. Based on the variance of dihedral angle between adjacent triangles, an original triangle mesh of the simulated object is segmented into a hybrid sphere-tree model, i.e. a hierarchical sphere-tree for global shape and several linear-lists of spheres for local areas with sharp features. In each local area with sharp features, we first identify those spheres which radius is larger than a pre-defined perceptual threshold. Then these spheres are divided into a linear list of smaller spheres by a splitting method. The experiment results on a sphere-cube interaction and a spline-shaped peg-hole interaction validate that the proposed method can simulate a subtle force direction change when sliding contact occurs across the sharp edges. Non-penetration between the two objects can be maintained for multi-region contacts scenario. The haptic rendering rate is over 1kHz and the interaction is stable.
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基于混合球树模型的六自由度尖锐几何特征触觉仿真
在尖锐的几何特征上接触引起的微妙的力感是实现高保真触觉渲染所必需的。如何实现多区域接触场景下的六自由度清晰触觉仿真是一个具有挑战性的问题。我们提出了一种基于构型的优化方法,利用混合球树模型来计算基于约束的碰撞响应。基于相邻三角形之间二面角的变化,将模拟对象的原始三角形网格分割为混合球树模型,即全局形状为分层球树,局部区域具有尖锐特征的多个球线性列表。在每个具有尖锐特征的局部区域中,我们首先识别半径大于预定义感知阈值的球体。然后用分裂的方法将这些球体分成一个由更小的球体组成的线性列表。球立方相互作用和样条钉孔相互作用的实验结果表明,该方法可以模拟尖锐边缘发生滑动接触时力方向的细微变化。在多区域接触的情况下,可以保持两个物体之间的非穿透性。触觉渲染率超过1kHz,交互稳定。
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