Exercise in virtual reality with a muscular avatar influences performance on a weightlifting exercise

IF 2.4 3区 心理学 Q1 COMMUNICATION Cyberpsychology-Journal of Psychosocial Research on Cyberspace Pub Date : 2021-01-01 DOI:10.5817/cp2021-3-10
Marcin Czub, Paweł Janeta
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引用次数: 4

Abstract

Virtual Reality (VR) technology can be used to influence performance on endurance exercises. In this study, we focused on manipulating perception of own-body strength by exercising in VR as a muscular avatar. In this repeated-measure study, twenty-nine participants performed biceps curl exercise in a maximum repetitions protocol, up to exhaustion. The exercise was done either in VR as a muscular avatar, or without VR, in front of the mirror. Dependent variables were the number of exercise repetitions and self-reported exertion. We also controlled blood glucose level, perceived weight of the barbell and level of embodiment. Participants performed significantly more biceps curl repetitions in the VR condition (Z = -2.05, p < .05) with an effect size of d = 0.36. The self-reported effort did not differ significantly between conditions. The results of this study may have an applied significance since number of exercise repetitions is an ecologically valid measure, directly relevant to real training protocols.
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在虚拟现实中与肌肉发达的化身一起锻炼会影响举重锻炼的表现
虚拟现实(VR)技术可以用来影响耐力运动的表现。在这项研究中,我们专注于通过在VR中作为肌肉化身锻炼来操纵对自己身体力量的感知。在这项重复测量的研究中,29名参与者在最大重复协议中进行二头肌弯曲锻炼,直到筋疲力尽。这个练习有两种,一种是在虚拟现实中扮演肌肉发达的化身,另一种是在没有虚拟现实的情况下,在镜子前完成的。因变量为运动重复次数和自我报告的运动强度。我们还控制了血糖水平,杠铃的感知重量和体现水平。参与者在VR条件下进行了更多的二头肌弯曲重复(Z = -2.05, p < 0.05),效应量为d = 0.36。在不同条件下,自我报告的努力程度没有显著差异。本研究的结果可能具有应用意义,因为运动重复次数是一种生态有效的测量方法,与真实的训练方案直接相关。
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来源期刊
CiteScore
3.60
自引率
6.90%
发文量
39
审稿时长
50 weeks
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