Simulation of soft tissue deformation: A new approach

Ana Cláudia Melo Tiessi Gomes de Oliveira, R. Tori, Wyllian Brito, J. D. Santos, H. Bíscaro, Fátima L. S. Nunes
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引用次数: 5

Abstract

An approach is presented in this paper, combining methods and models that are efficient enough to simulate elastic deformation, obtaining equilibrium between visual and haptic realism. Many medical training computational applications manipulate 3D objects that represent organs and human tissues. These representations, in function of the training requirements for which they are meant, may include parameter such as shape, topology, color, volume texture and, in certain cases, physical properties such as elasticity and stiffness. Based on this model, visual and/or haptic outputs are generated for users, and need to be realistic. In other words, they need to provide the learner with sensations close enough to those they would have if the training were provided with real life objects. However, its computational cost is too high to simultaneously provide visual and haptic realism in real-time. The results from deformation response time are compatible with those required for haptic interaction and the visual results from using meshes composed of a large number of polygons.
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软组织变形模拟:一种新方法
本文提出了一种方法,结合有效的方法和模型来模拟弹性变形,在视觉真实感和触觉真实感之间取得平衡。许多医学训练计算应用程序操作代表器官和人体组织的3D对象。这些表示,在它们所代表的训练要求的功能中,可能包括诸如形状、拓扑、颜色、体积纹理等参数,在某些情况下,还包括诸如弹性和刚度等物理特性。基于这个模型,为用户生成视觉和/或触觉输出,并且需要是真实的。换句话说,他们需要为学习者提供足够接近于他们在现实生活中训练时所拥有的感觉。然而,它的计算成本太高,无法同时提供实时的视觉和触觉真实感。变形响应时间的结果与触觉交互所需的结果和使用由大量多边形组成的网格的视觉结果是一致的。
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