Planning for sustainable development: a simulation game

Vitor Vieira Vasconcelos, Apinyapon Seingyai
{"title":"Planning for sustainable development: a simulation game","authors":"Vitor Vieira Vasconcelos, Apinyapon Seingyai","doi":"10.1080/1533015X.2021.1936299","DOIUrl":null,"url":null,"abstract":"Abstract The purpose of this article is to present the planning for sustainable development simulation game, developed to stimulate creativity and dialogue to achieve sustainable development goals (SDGs). The simulation game is targeted at practitioners and students in the field of planning, although it can be adapted to different contexts. The simulation game consists of four card decks (context, SDGs, implementation tools, and events) from which the players draw cards that will frame their storytelling and group debriefing. The article describes how the simulation game was played in a class of undergraduates taking a development and sustainability course. There were 56 students divided into 14 groups, each with four participants. Evaluations conducted with the participants indicated the potential of the simulation game for environmental education. It appeared to enhance the ability of the participants to articulate different aspects of sustainability in hypothetical applied scenarios, while stimulating innovative attitudes and critical evaluation based on social interactions.","PeriodicalId":35034,"journal":{"name":"Applied Environmental Education and Communication","volume":"28 1","pages":"42 - 54"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Applied Environmental Education and Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/1533015X.2021.1936299","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 4

Abstract

Abstract The purpose of this article is to present the planning for sustainable development simulation game, developed to stimulate creativity and dialogue to achieve sustainable development goals (SDGs). The simulation game is targeted at practitioners and students in the field of planning, although it can be adapted to different contexts. The simulation game consists of four card decks (context, SDGs, implementation tools, and events) from which the players draw cards that will frame their storytelling and group debriefing. The article describes how the simulation game was played in a class of undergraduates taking a development and sustainability course. There were 56 students divided into 14 groups, each with four participants. Evaluations conducted with the participants indicated the potential of the simulation game for environmental education. It appeared to enhance the ability of the participants to articulate different aspects of sustainability in hypothetical applied scenarios, while stimulating innovative attitudes and critical evaluation based on social interactions.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
规划可持续发展:模拟游戏
摘要:本文旨在呈现一款规划可持续发展的模拟游戏,旨在激发创造力和对话,以实现可持续发展目标(sdg)。模拟游戏的目标是规划领域的从业者和学生,尽管它可以适应不同的环境。这款模拟游戏包含4个卡组(游戏邦注:包括情境、sdg、执行工具和事件),玩家可以从中抽取卡组来构建故事情节和小组汇报。这篇文章描述了模拟游戏是如何在一个选修发展和可持续发展课程的本科生课堂上进行的。56名学生被分成14组,每组4人。与参加者进行的评估显示模拟游戏在环境教育方面的潜力。它似乎增强了参与者在假设的应用情景中阐明可持续性不同方面的能力,同时激发了基于社会互动的创新态度和批判性评价。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
2.30
自引率
0.00%
发文量
15
期刊介绍: Applied Artificial Intelligence addresses concerns in applied research and applications of artificial intelligence (AI). The journal also acts as a medium for exchanging ideas and thoughts about impacts of AI research. Articles highlight advances in uses of AI systems for solving tasks in management, industry, engineering, administration, and education; evaluations of existing AI systems and tools, emphasizing comparative studies and user experiences; and the economic, social, and cultural impacts of AI. Papers on key applications, highlighting methods, time schedules, person-months needed, and other relevant material are welcome.
期刊最新文献
Exploring the use of game-based experiential workshops to complement focus group discussions toward more sustainable food systems Photovoice in the interdisciplinary climate classroom: a case study in climate adaptation pedagogy from a hybrid university course Dissemination of environmental learning model using video documentary as an effort to mitigate environmental problems of coastal populations Using evaluation data to inform climate education practice Restore the shore: online STEM engagement impacts on youths’ conceptualizations of living shorelines and connection to water
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1