Power Users’ Branded Virtual Reality Experience: A Preliminary Study

Yoon‐Joo Lee, Mina Park, David E Silva, J. Joo
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引用次数: 1

Abstract

Virtual reality advertising campaigns allow consumers to interact with companies in a novel way. This study examined how individual differences in power usage (confidence using technology in innovative and functional ways) and the trust-schema (trustworthiness perception of a company) interact to affect consumers’ experience of control, attitudinal outcomes, and behavioral intentions (sharing their VR experience). The findings revealed that power users are more likely to recommend VR experiences, have a positive attitude toward VR experiences, and share their experiences, than non-power users. However, these effects were moderated by consumers’ trust-schema levels. Power users were less sensitive to the effect of trust-schema than non-power users. The implications of the findings and future studies on the emerging metaverse were further discussed.
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高级用户的品牌虚拟现实体验:初步研究
虚拟现实广告活动允许消费者以一种新颖的方式与公司互动。本研究考察了电力使用的个体差异(以创新和功能性的方式使用技术的信心)和信任模式(对公司的可信度感知)如何相互作用,影响消费者的控制体验、态度结果和行为意图(分享他们的VR体验)。研究结果显示,与非高级用户相比,高级用户更有可能推荐VR体验,对VR体验持积极态度,并分享他们的体验。然而,这些影响被消费者的信任图式水平所缓和。权力用户对信任图式影响的敏感度低于非权力用户。进一步讨论了这些发现的意义以及未来对新兴元宇宙的研究。
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来源期刊
CiteScore
0.70
自引率
0.00%
发文量
95
期刊介绍: IJICT is a refereed journal in the field of information and communication technology (ICT), providing an international forum for professionals, engineers and researchers. IJICT reports the new paradigms in this emerging field of technology and envisions the future developments in the frontier areas. The journal addresses issues for the vertical and horizontal applications in this area. Topics covered include: -Information theory/coding- Information/IT/network security, standards, applications- Internet/web based systems/products- Data mining/warehousing- Network planning, design, administration- Sensor/ad hoc networks- Human-computer intelligent interaction, AI- Computational linguistics, digital speech- Distributed/cooperative media- Interactive communication media/content- Social interaction, mobile communications- Signal representation/processing, image processing- Virtual reality, cyber law, e-governance- Microprocessor interfacing, hardware design- Control of industrial processes, ERP/CRM/SCM
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