{"title":"Improving Visual Style Classification in Digital Games Using Intercoder Reliability Assessment","authors":"","doi":"10.32890/jict2023.22.2.6","DOIUrl":null,"url":null,"abstract":"The digital gaming community appreciates visual style information in digital games as it facilitates information seeking. Nevertheless, learned scholars have discovered that the digital game visual style classification is inconsistent and easily modified, potentially limitingthe information and leading to inaccurate visual terminologies during information discovery. Therefore, this cross-sectional study wasperformed to assess multiple visual style classification terms and their definitions among Malaysian game developers using the closedcard sorting exercise. A total of seven professional game developers participated in an online survey that comprised thirty-five digital game case studies using a card sorting technique. They were asked to classify nineteen visual style classification terms, including psychedelic, text, illusionism, photorealism, televisualism, handicraft, caricature, celshaded, comic book (anime), watercolour, Lego, minimalism, pixel art, silhouette, bright, dark, maplike, colourful, and black and white. The Fleiss’ kappa intercoder reliability assessment was performed to measure the coders’ agreement on visual style classification, followed by the think-aloud protocol descriptive analysis to gather assessment insights into the visual style descriptions. The intercoder reliability test achieved a significantly moderate agreement based on the results. The professional game developers agreed on eighteen visual stylesand rejected the bright visual style classification due to its overlapping description with the colourful visual style. The definition of ten visual style classifications was improved from the existing Video Game Metadata Schema (VGMS) description, contributing to the digital game’s coherence and consistency. This improvement will enhance visual style classification information for machine-learning-based recommendation systems for digital game distribution platforms and digital archiving.","PeriodicalId":39396,"journal":{"name":"International Journal of Information and Communication Technology","volume":"10 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Information and Communication Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32890/jict2023.22.2.6","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Computer Science","Score":null,"Total":0}
引用次数: 0
Abstract
The digital gaming community appreciates visual style information in digital games as it facilitates information seeking. Nevertheless, learned scholars have discovered that the digital game visual style classification is inconsistent and easily modified, potentially limitingthe information and leading to inaccurate visual terminologies during information discovery. Therefore, this cross-sectional study wasperformed to assess multiple visual style classification terms and their definitions among Malaysian game developers using the closedcard sorting exercise. A total of seven professional game developers participated in an online survey that comprised thirty-five digital game case studies using a card sorting technique. They were asked to classify nineteen visual style classification terms, including psychedelic, text, illusionism, photorealism, televisualism, handicraft, caricature, celshaded, comic book (anime), watercolour, Lego, minimalism, pixel art, silhouette, bright, dark, maplike, colourful, and black and white. The Fleiss’ kappa intercoder reliability assessment was performed to measure the coders’ agreement on visual style classification, followed by the think-aloud protocol descriptive analysis to gather assessment insights into the visual style descriptions. The intercoder reliability test achieved a significantly moderate agreement based on the results. The professional game developers agreed on eighteen visual stylesand rejected the bright visual style classification due to its overlapping description with the colourful visual style. The definition of ten visual style classifications was improved from the existing Video Game Metadata Schema (VGMS) description, contributing to the digital game’s coherence and consistency. This improvement will enhance visual style classification information for machine-learning-based recommendation systems for digital game distribution platforms and digital archiving.
期刊介绍:
IJICT is a refereed journal in the field of information and communication technology (ICT), providing an international forum for professionals, engineers and researchers. IJICT reports the new paradigms in this emerging field of technology and envisions the future developments in the frontier areas. The journal addresses issues for the vertical and horizontal applications in this area. Topics covered include: -Information theory/coding- Information/IT/network security, standards, applications- Internet/web based systems/products- Data mining/warehousing- Network planning, design, administration- Sensor/ad hoc networks- Human-computer intelligent interaction, AI- Computational linguistics, digital speech- Distributed/cooperative media- Interactive communication media/content- Social interaction, mobile communications- Signal representation/processing, image processing- Virtual reality, cyber law, e-governance- Microprocessor interfacing, hardware design- Control of industrial processes, ERP/CRM/SCM