The Maréorama in the 1900 Universal Exhibition: a simulated Mediterranean voyage from the banks of the Seine

IF 0.1 4区 社会学 0 HUMANITIES, MULTIDISCIPLINARY Early Popular Visual Culture Pub Date : 2022-11-25 DOI:10.1080/17460654.2022.2146152
Sonsoles Hernandez Barbosa
{"title":"The Maréorama in the 1900 Universal Exhibition: a simulated Mediterranean voyage from the banks of the Seine","authors":"Sonsoles Hernandez Barbosa","doi":"10.1080/17460654.2022.2146152","DOIUrl":null,"url":null,"abstract":"ABSTRACT This article presents an exploration of the mechanisms that underpinned simulacrum in the 19th century. To do so, I take as a case study an attraction presented at the Universal Exhibition of 1900: the multi-sensory panorama known as the Maréorama. This device offered audiences the experience of a half-hour boat trip across the Mediterranean Sea. In this paper I shall argue that this simulation combines period-relevant codes that link with other artistic and cultural practices of the period – early cinema, prestidigitation, Wagnerian ‘total work of art’ – and a component of technological innovation oriented towards perfecting multi-sensoriality. This combination turned the Maréorama into one of the most sophisticated mimetic immersion devices at the time, blending the tradition of the great rotundas with the effects of mobile panoramas. Other features of this panorama were the physical shocks generated by the motion of the supporting platform and the interactive role assumed by the spectator, which, along with the mimesis, added an element of fiction. I shall argue that the simulation of new realities was stimulated by the imaginaries generated by contemporary novels such as Julius Verne’s, which illustrated future scenarios and the exploration of unknown landscapes. The Maréorama allowed the spectator to travel across the Mediterranean from the shores of the Seine in a record time. Panoramas, including the Maréorama, became exponents of the utopian capacity of conquering the world, overcoming the limitations of time and space.","PeriodicalId":42697,"journal":{"name":"Early Popular Visual Culture","volume":"6 1","pages":"348 - 367"},"PeriodicalIF":0.1000,"publicationDate":"2022-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Early Popular Visual Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17460654.2022.2146152","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

Abstract

ABSTRACT This article presents an exploration of the mechanisms that underpinned simulacrum in the 19th century. To do so, I take as a case study an attraction presented at the Universal Exhibition of 1900: the multi-sensory panorama known as the Maréorama. This device offered audiences the experience of a half-hour boat trip across the Mediterranean Sea. In this paper I shall argue that this simulation combines period-relevant codes that link with other artistic and cultural practices of the period – early cinema, prestidigitation, Wagnerian ‘total work of art’ – and a component of technological innovation oriented towards perfecting multi-sensoriality. This combination turned the Maréorama into one of the most sophisticated mimetic immersion devices at the time, blending the tradition of the great rotundas with the effects of mobile panoramas. Other features of this panorama were the physical shocks generated by the motion of the supporting platform and the interactive role assumed by the spectator, which, along with the mimesis, added an element of fiction. I shall argue that the simulation of new realities was stimulated by the imaginaries generated by contemporary novels such as Julius Verne’s, which illustrated future scenarios and the exploration of unknown landscapes. The Maréorama allowed the spectator to travel across the Mediterranean from the shores of the Seine in a record time. Panoramas, including the Maréorama, became exponents of the utopian capacity of conquering the world, overcoming the limitations of time and space.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
1900年世界博览会上的marorama:模拟从塞纳河岸边出发的地中海航行
摘要本文探讨了19世纪拟像术的发展机制。为了做到这一点,我以1900年世界博览会上展出的一个景点为例进行了研究:被称为“marsamorama”的多感官全景图。这个装置为观众提供了半个小时的地中海之旅的体验。在本文中,我将论证这种模拟结合了与时期相关的代码,这些代码与该时期的其他艺术和文化实践相联系——早期电影、变戏法、瓦格纳的“艺术作品”——以及面向完善多感官的技术创新的组成部分。这一组合使marorama成为当时最复杂的模拟浸入式设备之一,将大圆形大厅的传统与移动全景效果相结合。这幅全景图的其他特点是由支撑平台的运动产生的物理冲击和观众所承担的互动角色,这与模仿一起增加了虚构的元素。我认为,对新现实的模拟是由儒利乌斯·凡尔纳等当代小说所产生的想象所激发的,这些小说描绘了未来的场景和对未知景观的探索。marsamorama使观众能够在创纪录的时间内从塞纳河沿岸穿越地中海。全景图,包括marorama,成为征服世界的乌托邦能力的代表,克服了时间和空间的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Early Popular Visual Culture
Early Popular Visual Culture HUMANITIES, MULTIDISCIPLINARY-
CiteScore
0.20
自引率
0.00%
发文量
50
期刊最新文献
The Victorian idyll in art and literature: subject, ecology, form Representing the past in the art of the long nineteenth century: historicism, postmodernism, and internationalism Sound, image, silence: art and the aural imagination in the Atlantic world Was Sultan Abdülhamid II suspicious of the cinema? A study of cinema in the Hamidian era (1876–1908) Twelve Caesars: images of power from the ancient world to the modern
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1