Computational Model of Recommender System Intervention

Adegoke Ojeniyi, S. Ajibade, Christiana Kehinde Obafunmiso, Tawakalit Adegbite-Badmus
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引用次数: 1

Abstract

A recommender system is an information selection system that offers preferences to users and enhances their decision-making. This system is commonly implemented in human-computer-interaction (HCI) intervention because of its information filtering and personalization. However, its success rate in decision-making intervention is considered low and the rationale for this is associated with users’ psychological reactance which is causing unsuccessful recommender system interventions. This paper employs a computational model to depict factors that lead to recommender system rejection by users and how these factors can be enhanced to achieve successful recommender system interventions. The study made use of design science research methodology by executing a computational analysis based on an agent-based simulation approach for the model development and implementation. A total of sixteen model concepts were identified and formalized which were implemented in a Matlab environment using three major case conditions as suggested in previous studies. The result of the study provides an explicit comprehension on interplaying of recommender system that generate psychological reactance which is of great importance to recommender system developers and designers to depict how successful recommender system interventions can be achieved without users experiencing reactance and rejection on the system.
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推荐系统干预的计算模型
推荐系统是一种信息选择系统,为用户提供偏好,增强用户的决策能力。该系统具有信息过滤和个性化等特点,在人机交互(HCI)干预中得到广泛应用。然而,它在决策干预中的成功率被认为很低,其基本原理与用户的心理抗拒有关,这种心理抗拒导致推荐系统干预不成功。本文采用计算模型来描述导致用户拒绝推荐系统的因素,以及如何增强这些因素以实现成功的推荐系统干预。本研究运用设计科学的研究方法,在基于agent的仿真方法的基础上,对模型的开发和实现进行了计算分析。总共确定并形式化了16个模型概念,并在Matlab环境中使用先前研究中建议的三种主要情况进行了实现。研究结果提供了对产生心理抗拒的推荐系统相互作用的明确理解,这对于推荐系统开发人员和设计师描述如何在不用户对系统产生抗拒和拒绝的情况下实现成功的推荐系统干预具有重要意义。
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