Designing Tasks through Second Life for CFL Learners in the UK University

Q3 Social Sciences Education Research International Pub Date : 2023-05-03 DOI:10.1155/2023/9632734
Jiantao Li, Qing Kou
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引用次数: 0

Abstract

The development of technology has brought some alternative means in education. The enabling role of technology has been widely recognized in second language teaching and learning. Second Life (SL) is an online virtual world and is popular with digital natives. Some language educators apply this application to foreign-language teaching in university courses because of its benefits to students’ immersion and focus, imagination, and creativity in language learning. Language learners can immerse themselves in the target language environment to imitate real-world tasks, which promotes the provision of reality-oriented tasks and optimizes task-based language teaching tenets such as learning by doing, authenticity, negotiation of meaning, and exposure to abundant and authentic input. Based on the definition of tasks, the role of SL in foreign-language teaching, and previous pedagogic models and studies on designing tasks with SL, this study proposed two types of SL tasks for Chinese as a foreign-language learner in university settings, along with the rationale behind them. Additionally, challenges in designing tasks in SL were identified. Overall, this study offered valuable insights and guidance for the application of SL in teaching Chinese to speakers of other languages in UK universities.
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英国大学第二人生英语学习者的任务设计
科技的发展为教育带来了一些可供选择的手段。技术在第二语言教学中的促进作用已得到广泛认可。第二人生(SL)是一个在线虚拟世界,在数字原住民中很受欢迎。一些语言教育者将这种方法应用到大学外语教学中,因为它有利于学生在语言学习中的沉浸和专注,想象力和创造力。语言学习者可以沉浸在目标语言环境中,模仿现实世界的任务,这促进了面向现实的任务的提供,并优化了任务型语言教学的原则,如边做边学、真实性、意义协商、接触丰富而真实的输入。本研究基于任务的定义、外语教学中的作用以及以往的教学模式和外语任务设计研究,提出了大学环境下汉语作为外语学习者的两类外语任务,并阐述了其基本原理。此外,还确定了在SL中设计任务的挑战。总的来说,本研究为英国大学将第二语言教学应用于其他语言的汉语教学提供了有价值的见解和指导。
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来源期刊
Education Research International
Education Research International EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
2.70
自引率
0.00%
发文量
212
审稿时长
21 weeks
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