shapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction

A. Siu, Eric J. Gonzalez, Shenli Yuan, Jason B. Ginsberg, Sean Follmer
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引用次数: 89

Abstract

We explore interactions enabled by 2D spatial manipulation and self-actuation of a tabletop shape display. To explore these interactions, we developed shapeShift, a compact, high-resolution (7 mm pitch), mobile tabletop shape display. shapeShift can be mounted on passive rollers allowing for bimanual interaction where the user can freely manipulate the system while it renders spatially relevant content. shapeShift can also be mounted on an omnidirectional-robot to provide both vertical and lateral kinesthetic feedback, display moving objects, or act as an encountered-type haptic device for VR. We present a study on haptic search tasks comparing spatial manipulation of a shape display for egocentric exploration of a map versus exploration using a fixed display and a touch pad. Results show a 30% decrease in navigation path lengths, 24% decrease in task time, 15% decrease in mental demand and 29% decrease in frustration in favor of egocentric navigation.
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shapesshift:二维空间操作和自驱动桌面形状显示的有形和触觉交互
我们探索通过二维空间操作和桌面形状显示器的自驱动实现的交互。为了探索这些相互作用,我们开发了shapesshift,一种紧凑,高分辨率(7毫米间距)的移动桌面形状显示器。shapesshift可以安装在被动滚轮上,允许手动交互,用户可以在呈现空间相关内容时自由操纵系统。shapesshift也可以安装在全向机器人上,提供垂直和横向的运动反馈,显示移动的物体,或者作为VR的遭遇型触觉设备。我们提出了一项关于触觉搜索任务的研究,比较了以自我为中心的地图探索的形状显示与使用固定显示器和触摸板的探索的空间操作。结果表明,以自我为中心的导航方式使导航路径长度减少30%,任务时间减少24%,心理需求减少15%,挫折感减少29%。
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