Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment

Q1 Computer Science Frontiers in ICT Pub Date : 2017-01-30 DOI:10.3389/fict.2016.00034
Mahdi Nabiyouni, S. Scerbo, D. Bowman, Tobias Höllerer
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引用次数: 21

Abstract

In Augmented Reality (AR), virtual objects and information are overlaid onto the user’s view of the physical world and can appear to become part of the real world. Accurate registration of virtual objects is a key requirement for an effective and natural AR system, but misregistration can break the illusion of virtual objects being part of the real world and disrupt immersion. End-to-end system latency severely impacts the quality of AR registration. In this research, we present a controlled study that aims at a deeper understanding of the effects of latency on virtual and real world imagery and its influences on task performance in an AR training task. We utilize an AR Simulation approach, in which an outdoor AR training task is simulated in a high-fidelity VR system. The real and augmented portions of the AR training scenarios are simulated in VR, affording us detailed control over a variety of immersion parameters and the ability to explore the effects of different types of simulated latency. We utilized a representative task inspired by outdoor AR military training systems to compare various AR system configurations, including optical see-through and video see-through setups with both matched and unmatched levels of real and virtual objects latency. Our findings indicate that users are able to perform significantly better when virtual and real-world latencies are matched (as in the case of simulated video-see-through AR with perfect augmentation-to-real-world registration). Unequal levels of latency led to reduction in performance, even when overall latency levels were lower compared to the matched case. The relative results hold up with increased overall latency.
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现实世界和虚拟世界延迟对增强现实训练任务的相对影响:AR模拟实验
在增强现实技术(AR)中,虚拟对象和信息被覆盖在用户对物理世界的看法上,并且可以看起来成为现实世界的一部分。虚拟物体的准确注册是一个有效和自然的AR系统的关键要求,但错误的注册会打破虚拟物体是现实世界的一部分的错觉,破坏沉浸感。端到端系统延迟严重影响AR注册质量。在这项研究中,我们提出了一项对照研究,旨在更深入地了解延迟对虚拟和现实世界图像的影响及其对AR训练任务中任务性能的影响。我们利用AR模拟方法,在高保真VR系统中模拟户外AR训练任务。AR训练场景的真实和增强部分在VR中进行模拟,为我们提供了对各种沉浸参数的详细控制,并能够探索不同类型的模拟延迟的影响。我们利用了一个受户外AR军事训练系统启发的代表性任务来比较各种AR系统配置,包括光学透明和视频透明设置,具有匹配和不匹配的真实和虚拟物体延迟水平。我们的研究结果表明,当虚拟和现实世界的延迟相匹配时,用户能够表现得更好(就像模拟视频透视AR的情况一样,具有完美的增强到现实世界的注册)。不相等的延迟水平会导致性能下降,即使总体延迟水平比匹配的情况更低。相对结果与增加的总延迟保持一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Frontiers in ICT
Frontiers in ICT Computer Science-Computer Networks and Communications
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