{"title":"Game-Based Language Learning in Technological Contexts: An Integrated Systematic Review and Bibliometric Analysis","authors":"Gwo-jen Hwang, Pei-Ying Chen, S. Chu, Wen-Hua Chuang, Chin-Ya Juan, Hui-Yun Chen","doi":"10.4018/ijopcd.316184","DOIUrl":null,"url":null,"abstract":"In the COVID-19 pandemic, delivering learning content to students via the use of technologies has become mainstream. Among various technology-supported learning modes, game-based language learning (GBLL) has been considered an effective approach to engaging learners in joyful and interactive contexts. This study aims to provide an overview of GBLL using bibliometric mapping analysis and coding analysis. This systematic review provides a scoping overview of empirical evidence on the use and impacts of games in language learning from 1989 to 2020. Based on a set of criteria retrieved from the Web of Science, 101 articles were analyzed. The coding analysis were three aspects to identify the research issues, performance issues, and interaction issues. Moreover, in a comprehensive review of the research on GBLL, insights are provided for educators and future research. The findings differing from those of previous reviews can serve as a reference for researchers on GBLL-related studies.","PeriodicalId":53981,"journal":{"name":"International Journal of Online Pedagogy and Course Design","volume":null,"pages":null},"PeriodicalIF":0.3000,"publicationDate":"2023-01-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Online Pedagogy and Course Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/ijopcd.316184","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0
Abstract
In the COVID-19 pandemic, delivering learning content to students via the use of technologies has become mainstream. Among various technology-supported learning modes, game-based language learning (GBLL) has been considered an effective approach to engaging learners in joyful and interactive contexts. This study aims to provide an overview of GBLL using bibliometric mapping analysis and coding analysis. This systematic review provides a scoping overview of empirical evidence on the use and impacts of games in language learning from 1989 to 2020. Based on a set of criteria retrieved from the Web of Science, 101 articles were analyzed. The coding analysis were three aspects to identify the research issues, performance issues, and interaction issues. Moreover, in a comprehensive review of the research on GBLL, insights are provided for educators and future research. The findings differing from those of previous reviews can serve as a reference for researchers on GBLL-related studies.
在2019冠状病毒病大流行期间,通过使用技术向学生提供学习内容已成为主流。在各种技术支持的学习模式中,基于游戏的语言学习(GBLL)被认为是一种有效的方法,可以让学习者沉浸在快乐和互动的环境中。本研究旨在利用文献计量图分析和编码分析对GBLL进行概述。本文系统回顾了1989年至2020年期间游戏在语言学习中的使用和影响的经验证据。基于从Web of Science检索到的一组标准,我们分析了101篇文章。编码分析从三个方面来确定研究问题、性能问题和交互问题。此外,在对GBLL研究的全面回顾中,为教育者和未来的研究提供了见解。研究结果与以往文献综述有所不同,可为gbll相关研究提供参考。
期刊介绍:
The mission of the International Journal of Online Pedagogy and Course Design (IJOPCD) is to provide a platform for the latest research, analysis, and development of online education, effective online teaching methods, and course design. IJOPCD covers the pedagogical design aspects of science education and computing education, as well as courses supported by educational technologies. Targeting academic researchers and educators who work in the field, this journal focuses on the importance of developments in online course design and teaching methods to improve teachers’ teaching and students’ learning. Researchers are encouraged to submit cross-disciplinary, high-quality syntheses that are interesting, beneficial, and apprehensible to all those interested in or teaching science and related disciplines. Topics to be discussed in this journal include (but are not limited to) the following: -Adoption of e-learning -Best practices in computing education -Best practices in science education -Blended learning -Computer-mediated communication -E-learning -Emerging technologies -Evaluation of learning technology systems -Evaluation of online learning effects -Learning management systems -Multimedia and interactive learning systems -Online course design -Online learners’ behavior -Pedagogy and teaching with technology -Virtual reality environments -Web-based teaching methods