Restorable Shortest Path Tiebreaking for Edge-Faulty Graphs

IF 2.3 2区 计算机科学 Q2 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Journal of the ACM Pub Date : 2023-08-09 DOI:10.1145/3603542
Gregory Bodwin, M. Parter
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引用次数: 0

Abstract

The restoration lemma by Afek et al. [3] proves that, in an undirected unweighted graph, any replacement shortest path avoiding a failing edge can be expressed as the concatenation of two original shortest paths. However, the lemma is tiebreaking-sensitive: if one selects a particular canonical shortest path for each node pair, it is no longer guaranteed that one can build replacement paths by concatenating two selected shortest paths. They left as an open problem whether a method of shortest path tiebreaking with this desirable property is generally possible. We settle this question affirmatively with the first general construction of restorable tiebreaking schemes. We then show applications to various problems in fault-tolerant network design. These include a faster algorithm for subset replacement paths, more efficient fault-tolerant (exact) distance labeling schemes, fault-tolerant subset distance preservers and + 4 additive spanners with improved sparsity, and fast distributed algorithms that construct these objects. For example, an almost immediate corollary of our restorable tiebreaking scheme is the first nontrivial distributed construction of sparse fault-tolerant distance preservers resilient to three faults.
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边故障图的可恢复最短路径平分
Afek等人[3]的恢复引理证明,在无向无权图中,任何避免失效边的替代最短路径都可以表示为两条原始最短路径的连接。然而,引理是对破坏关系敏感的:如果为每个节点对选择特定的规范最短路径,则不能再保证可以通过连接两个选定的最短路径来构建替换路径。他们留下了一个悬而未决的问题,即具有这种理想性质的最短路径破环方法是否普遍可行。我们用可恢复破局方案的第一个一般构造肯定地解决了这个问题。然后,我们展示了在容错网络设计中各种问题的应用。其中包括用于子集替换路径的更快的算法,更有效的容错(精确)距离标记方案,具有改进稀疏性的容错子集距离保存器和+ 4加性活动器,以及构建这些对象的快速分布式算法。例如,我们的可恢复断线方案的一个几乎直接的推论是第一个非平凡的分布构造的稀疏容错距离保持器对三个故障具有弹性。
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来源期刊
Journal of the ACM
Journal of the ACM 工程技术-计算机:理论方法
CiteScore
7.50
自引率
0.00%
发文量
51
审稿时长
3 months
期刊介绍: The best indicator of the scope of the journal is provided by the areas covered by its Editorial Board. These areas change from time to time, as the field evolves. The following areas are currently covered by a member of the Editorial Board: Algorithms and Combinatorial Optimization; Algorithms and Data Structures; Algorithms, Combinatorial Optimization, and Games; Artificial Intelligence; Complexity Theory; Computational Biology; Computational Geometry; Computer Graphics and Computer Vision; Computer-Aided Verification; Cryptography and Security; Cyber-Physical, Embedded, and Real-Time Systems; Database Systems and Theory; Distributed Computing; Economics and Computation; Information Theory; Logic and Computation; Logic, Algorithms, and Complexity; Machine Learning and Computational Learning Theory; Networking; Parallel Computing and Architecture; Programming Languages; Quantum Computing; Randomized Algorithms and Probabilistic Analysis of Algorithms; Scientific Computing and High Performance Computing; Software Engineering; Web Algorithms and Data Mining
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