GPU programming for EDA with OpenCL

R. Topaloglu, Benedict R. Gaster
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引用次数: 7

Abstract

Graphical processing unit (GPU) computing has been an interesting area of research in the last few years. While initial adapters of the technology have been from image processing domain due to difficulties in programming the GPUs, research on programming languages made it possible for people without the knowledge of low-level programming languages such as OpenGL develop code on GPUs. Two main GPU architectures from AMD (former ATI) and NVIDIA acquired grounds. AMD adapted Stanford's Brook language and made it into an architecture-agnostic programming model. NVIDIA, on the other hand, brought CUDA framework to a wide audience. While the two languages have their pros and cons, such as Brook not being able to scale as well and CUDA having to account for architectural-level decisions, it has not been possible to compile one code on another architecture or across platforms. Another opportunity came with the introduction of the idea of combining one or more CPUs and GPUs on the same die. Eliminating some of the interconnection bandwidth issues, this combination makes it possible to offload tasks with high parallelism to the GPU. The technological direction towards multicores for CPU-only architectures also require a programming methodology change and act as a catalyst for suitable programming languages. Hence, a unified language that can be used both on multiple core CPUs as well as GPUs and their combinations has gained interest. Open Computing Language (OpenCL), developed originally by the Khronos Group of Apple and supported by both AMD and NVIDIA, is seen as the programming language of choice for parallel programming. In this paper, we provide a motivation for our tutorial talk on usage of OpenCL for GPUs and highlight key features of the language. We provide research directions on OpenCL for EDA. In our tutorial talk, we use EDA as our application domain to get the readers started with programming the rising language of parallelism, OpenCL.
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基于OpenCL的EDA图形处理器编程
图形处理单元(GPU)计算在过去几年中一直是一个有趣的研究领域。虽然由于gpu编程困难,该技术的最初适配器已经从图像处理领域开始,但编程语言的研究使得没有底层编程语言(如OpenGL)知识的人可以在gpu上开发代码。来自AMD(前ATI)和NVIDIA的两种主要GPU架构获得了支持。AMD改编了斯坦福大学的Brook语言,并使其成为一种与架构无关的编程模型。另一方面,NVIDIA将CUDA框架带给了广泛的受众。虽然这两种语言各有利弊,比如Brook不能很好地扩展,CUDA必须考虑架构级别的决策,但在另一种架构或跨平台上编译一种代码是不可能的。另一个机会是在同一个芯片上组合一个或多个cpu和gpu的想法。消除了一些互连带宽问题,这种组合使得将具有高并行性的任务卸载到GPU成为可能。面向仅cpu架构的多核技术方向也需要改变编程方法,并作为合适编程语言的催化剂。因此,可以在多核cpu和gpu及其组合上使用的统一语言引起了人们的兴趣。开放计算语言(OpenCL)最初由苹果公司的Khronos集团开发,并得到AMD和NVIDIA的支持,被视为并行编程的首选编程语言。在本文中,我们提供了关于OpenCL用于gpu的教程演讲的动机,并强调了该语言的关键特性。提出了面向EDA的OpenCL的研究方向。在我们的教程演讲中,我们使用EDA作为我们的应用领域,让读者开始对正在兴起的并行语言OpenCL进行编程。
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