A series of tubes: adding interactivity to 3D prints using internal pipes

Valkyrie Savage, Ryan M. Schmidt, Tovi Grossman, G. Fitzmaurice, Bjoern Hartmann
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引用次数: 105

Abstract

3D printers offer extraordinary flexibility for prototyping the shape and mechanical function of objects. We investigate how 3D models can be modified to facilitate the creation of interactive objects that offer dynamic input and output. We introduce a general technique for supporting the rapid prototyping of interactivity by removing interior material from 3D models to form internal pipes. We describe this new design space of pipes for interaction design, where variables include openings, path constraints, topologies, and inserted media. We then present PipeDream, a tool for routing such pipes through the interior of 3D models, integrated within a 3D modeling program. We use two distinct routing algorithms. The first has users define pipes' terminals, and uses path routing and physics-based simulation to minimize pipe bending energy, allowing easy insertion of media post-print. The second allows users to supply a desired internal shape to which we fit a pipe route: for this we describe a graph-routing algorithm. We present several prototypes created using our tool to show its flexibility and potential.
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一系列管道:使用内部管道为3D打印增加交互性
3D打印机为物体的形状和机械功能的原型制作提供了非凡的灵活性。我们研究如何修改3D模型,以促进提供动态输入和输出的交互式对象的创建。我们介绍了一种通用技术,通过从3D模型中移除内部材料来形成内部管道,从而支持交互性的快速原型。我们描述了这种用于交互设计的管道的新设计空间,其中的变量包括开口、路径约束、拓扑和插入的媒体。然后,我们提出了PipeDream,这是一种通过3D模型内部路由此类管道的工具,集成在3D建模程序中。我们使用两种不同的路由算法。首先,用户可以定义管道终端,并使用路径路由和基于物理的模拟来最大限度地减少管道弯曲能量,允许轻松插入介质后打印。第二种方法允许用户提供所需的内部形状,我们将其用于管道路由:为此,我们描述了一个图路由算法。我们展示了几个使用我们的工具创建的原型,以展示其灵活性和潜力。
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