PENGARUH PENERAPAN PERMAINAN PADA PEMBELAJARAN FISIKA TERHADAP HASIL BELAJAR SISWA SMP

Purwiro Harjati
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引用次数: 1

Abstract

AbstractThis research aims at finding out the significant effect of game method in Physics instruction, and the learning achievement of students taught with game method through deductive approach. The design of the study was quasi-experimental. The sample consisted of 124 students. The measurement of achievement used gained scores, i.e. the difference between post test and pretest scores. To find out the validity of the isntrument content validity was used and its reliability was tested by using KR-21 with the reliability coefficient of 0.695 the data was analyzed by using Analysis of Variants (ANOVA) and t-test. The results shows that the learning achievement of students taught with game methode through inductive approach was higher than that of students taught with game method through deductive approach. The conclusions of this research are: (1) there is a significant effect of game method in Physics instruction toward the students achievement, (2) the learning achievement of students taught by using game method through inductive approach was higher than that of students taught by using game method through deductive approach.
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游戏应用对中学生学习物理的影响
摘要本研究旨在发现游戏方法在物理教学中的显著效果,以及通过演绎法进行游戏教学的学生的学习成果。该研究的设计是准实验的。样本由124名学生组成。成绩的测量使用获得的分数,即测试后和测试前分数之间的差异。为确定该仪器的效度,采用信度系数为0.695的KR-21进行信度检验,数据采用方差分析(ANOVA)和t检验。结果表明:游戏法归纳教学学生的学习成绩高于游戏法演绎教学学生的学习成绩。本研究的结论是:(1)游戏方法在物理教学中对学生的学习成绩有显著的影响;(2)采用归纳法的游戏方法教学的学生的学习成绩高于采用演绎法的游戏方法教学的学生。
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来源期刊
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0.00%
发文量
11
审稿时长
4 weeks
期刊最新文献
PENGEMBANGAN BAHAN AJAR BERBASIS GAMIFICATION TERHADAP KEEFEKTIFAN BELAJAR SISWA MATERI IPAS INVESTIGASI KEMAMPUAN BERNALAR ILMIAH SISWA MELALUI IMPLEMENTASI MODEL PROBLEM BASED LEARNING MATERI FISIKA FLUIDA STATIS PENGEMBANGAN POSTER DIGITAL MATERI FISIKA PEMANASAN GLOBAL UNTUK MENINGKATKAN KEMAMPUAN LITERASI SAINS PESERTA DIDIK SMA ANALISIS KETERAMPILAN SCIENTIFIC COMMUNICATION SISWA SMA MELALUI PEMBELAJARAN STEM-SDGs PADA MATERI PEMANASAN GLOBAL PENGEMBANGAN MULTIMEDIA INTERAKTIF UNTUK MENGOPTIMALKAN STUDENT CENTERED LEARNING MATERI GERAK LURUS
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