Workflow Graphs: A Computational Model of Collective Task Strategies for 3D Design Software

Minsuk Chang, B. Lafreniere, Juho Kim, G. Fitzmaurice, Tovi Grossman
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引用次数: 7

Abstract

This paper introduces Workflow graphs , or W-graphs , which encode how the approaches taken by multiple users performing a fixed 3D design task converge and diverge from one another. The graph’s nodes represent equivalent intermediate task states across users, and directed edges represent how a user moved between these states, inferred from screen recording videos, command log data, and task content history. The result is a data structure that captures alternative methods for performing sub-tasks (e.g., modeling the legs of a chair) and alternative strategies of the overall task. As a case study, we describe and exemplify a computational pipeline for building W-graphs using screen recordings, command logs, and 3D model snapshots from an instrumented version of the Tinkercad 3D modeling application, and present graphs built for two sample tasks. We also illustrate how W-graphs can facilitate novel user interfaces with scenarios in workflow feedback, on-demand task guidance, and instructor dashboards.
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工作流图:三维设计软件集体任务策略的计算模型
本文介绍了工作流图,或w图,它编码了执行固定3D设计任务的多个用户所采用的方法如何相互收敛和偏离。图的节点表示跨用户的等效中间任务状态,有向边表示用户如何在这些状态之间移动,这是从屏幕录制视频、命令日志数据和任务内容历史中推断出来的。结果是一个数据结构,它捕获了执行子任务的替代方法(例如,为椅子的腿建模)和整个任务的替代策略。作为案例研究,我们描述并举例说明了一个计算管道,该管道使用来自Tinkercad 3D建模应用程序的仪器化版本的屏幕记录、命令日志和3D模型快照来构建w图,并展示了为两个示例任务构建的图形。我们还说明了w -graph如何利用工作流反馈、按需任务指导和教员指示板中的场景促进新颖的用户界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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