Refractive radiative transfer equation

ACM Trans. Graph. Pub Date : 2014-03-01 DOI:10.1145/2557605
M. Ament, C. Bergmann, D. Weiskopf
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引用次数: 38

Abstract

We introduce a refractive radiative transfer equation to the graphics community for the physically based rendering of participating media that have a spatially varying index of refraction. We review principles of geometric nonlinear optics that are crucial to discuss a more generic light transport equation. In particular, we present an optical model that has an integral form suitable for rendering. We show rigorously that the continuous bending of light rays leads to a nonlinear scaling of radiance. To obtain physically correct results, we build on the concept of basic radiance—known from discontinuous refraction—to conserve energy in such complex media. Furthermore, the generic model accounts for the reduction in the speed of light due to the index of refraction to render transient effects like the propagation of light echoes. We solve the refractive volume rendering equation by extending photon mapping with transient light transport in a refractive, participating medium. We demonstrate the impact of our approach on the correctness of rendered images of media that are dominated by spatially continuous refraction and multiple scattering. Furthermore, our model enables us to render visual effects like the propagation of light echoes or time-of-flight imagery that cannot be produced with previous approaches.
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折射辐射传递方程
我们向图形界介绍了一个折射辐射传递方程,用于具有空间变化折射率的参与介质的基于物理的渲染。我们回顾了几何非线性光学的原理,这些原理对于讨论更一般的光传输方程至关重要。特别地,我们提出了一种具有适合绘制的积分形式的光学模型。我们严格地证明了光线的连续弯曲会导致辐射的非线性缩放。为了获得物理上正确的结果,我们建立在基本辐射的概念上,从不连续折射中知道,在这种复杂的介质中节省能量。此外,一般模型考虑了由于折射率导致的光速降低,以呈现光回波传播等瞬态效应。我们通过在折射参与介质中扩展瞬态光传输的光子映射来求解折射体积渲染方程。我们展示了我们的方法对由空间连续折射和多重散射主导的媒体渲染图像的正确性的影响。此外,我们的模型使我们能够呈现视觉效果,如光回波的传播或飞行时间图像,这是以前的方法无法产生的。
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